172 lines
7 KiB
C
172 lines
7 KiB
C
/* San Angeles Observation OpenGL ES version example
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* Copyright 2004-2005 Jetro Lauha
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* All rights reserved.
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* Web: http://iki.fi/jetro/
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*
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* This source is free software; you can redistribute it and/or
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* modify it under the terms of EITHER:
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* (1) The GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at
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* your option) any later version. The text of the GNU Lesser
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* General Public License is included with this source in the
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* file LICENSE-LGPL.txt.
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* (2) The BSD-style license that is included with this source in
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* the file LICENSE-BSD.txt.
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*
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* This source is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
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* LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
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*
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* $Id: importgl.h,v 1.4 2005/02/24 20:29:33 tonic Exp $
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* $Revision: 1.4 $
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*/
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#ifndef IMPORTGL_H_INCLUDED
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#define IMPORTGL_H_INCLUDED
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <GLES/gl.h>
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#ifndef ANDROID_NDK
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#include <GLES/egl.h>
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#endif /* !ANDROID_NDK */
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/* Use DISABLE_IMPORTGL if you want to link the OpenGL ES at
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* compile/link time and not import it dynamically runtime.
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*/
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#ifndef DISABLE_IMPORTGL
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/* Dynamically fetches pointers to the egl & gl functions.
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* Should be called once on application initialization.
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* Returns non-zero on success and 0 on failure.
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*/
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extern int importGLInit();
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/* Frees the handle to egl & gl functions library.
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*/
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extern void importGLDeinit();
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#ifndef IMPORTGL_API
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#define IMPORTGL_API extern
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#endif
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#ifndef IMPORTGL_FNPTRINIT
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#define IMPORTGL_FNPTRINIT
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#endif
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#define FNDEF(retType, funcName, args) IMPORTGL_API retType (*funcPtr_##funcName) args IMPORTGL_FNPTRINIT
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#ifndef ANDROID_NDK
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FNDEF(EGLBoolean, eglChooseConfig, (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config));
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FNDEF(EGLContext, eglCreateContext, (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list));
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FNDEF(EGLSurface, eglCreateWindowSurface, (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list));
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FNDEF(EGLBoolean, eglDestroyContext, (EGLDisplay dpy, EGLContext ctx));
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FNDEF(EGLBoolean, eglDestroySurface, (EGLDisplay dpy, EGLSurface surface));
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FNDEF(EGLBoolean, eglGetConfigAttrib, (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value));
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FNDEF(EGLBoolean, eglGetConfigs, (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config));
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FNDEF(EGLDisplay, eglGetDisplay, (NativeDisplayType display));
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FNDEF(EGLint, eglGetError, (void));
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FNDEF(EGLBoolean, eglInitialize, (EGLDisplay dpy, EGLint *major, EGLint *minor));
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FNDEF(EGLBoolean, eglMakeCurrent, (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx));
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FNDEF(EGLBoolean, eglSwapBuffers, (EGLDisplay dpy, EGLSurface draw));
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FNDEF(EGLBoolean, eglTerminate, (EGLDisplay dpy));
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#endif /* !ANDROID_NDK */
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FNDEF(void, glBlendFunc, (GLenum sfactor, GLenum dfactor));
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FNDEF(void, glClear, (GLbitfield mask));
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FNDEF(void, glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha));
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FNDEF(void, glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha));
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FNDEF(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer));
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FNDEF(void, glDisable, (GLenum cap));
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FNDEF(void, glDisableClientState, (GLenum array));
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FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count));
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FNDEF(void, glEnable, (GLenum cap));
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FNDEF(void, glEnableClientState, (GLenum array));
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FNDEF(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar));
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FNDEF(GLenum, glGetError, (void));
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FNDEF(void, glLightxv, (GLenum light, GLenum pname, const GLfixed *params));
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FNDEF(void, glLoadIdentity, (void));
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FNDEF(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param));
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FNDEF(void, glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params));
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FNDEF(void, glMatrixMode, (GLenum mode));
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FNDEF(void, glMultMatrixx, (const GLfixed *m));
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FNDEF(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer));
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FNDEF(void, glPopMatrix, (void));
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FNDEF(void, glPushMatrix, (void));
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FNDEF(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z));
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FNDEF(void, glScalex, (GLfixed x, GLfixed y, GLfixed z));
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FNDEF(void, glShadeModel, (GLenum mode));
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FNDEF(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z));
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FNDEF(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer));
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FNDEF(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height));
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#undef FN
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#define FNPTR(name) funcPtr_##name
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#ifndef IMPORTGL_NO_FNPTR_DEFS
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// Redirect egl* and gl* function calls to funcPtr_egl* and funcPtr_gl*.
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#ifndef ANDROID_NDK
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#define eglChooseConfig FNPTR(eglChooseConfig)
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#define eglCreateContext FNPTR(eglCreateContext)
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#define eglCreateWindowSurface FNPTR(eglCreateWindowSurface)
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#define eglDestroyContext FNPTR(eglDestroyContext)
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#define eglDestroySurface FNPTR(eglDestroySurface)
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#define eglGetConfigAttrib FNPTR(eglGetConfigAttrib)
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#define eglGetConfigs FNPTR(eglGetConfigs)
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#define eglGetDisplay FNPTR(eglGetDisplay)
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#define eglGetError FNPTR(eglGetError)
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#define eglInitialize FNPTR(eglInitialize)
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#define eglMakeCurrent FNPTR(eglMakeCurrent)
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#define eglSwapBuffers FNPTR(eglSwapBuffers)
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#define eglTerminate FNPTR(eglTerminate)
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#endif /* !ANDROID_NDK */
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#define glBlendFunc FNPTR(glBlendFunc)
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#define glClear FNPTR(glClear)
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#define glClearColorx FNPTR(glClearColorx)
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#define glColor4x FNPTR(glColor4x)
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#define glColorPointer FNPTR(glColorPointer)
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#define glDisable FNPTR(glDisable)
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#define glDisableClientState FNPTR(glDisableClientState)
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#define glDrawArrays FNPTR(glDrawArrays)
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#define glEnable FNPTR(glEnable)
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#define glEnableClientState FNPTR(glEnableClientState)
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#define glFrustumx FNPTR(glFrustumx)
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#define glGetError FNPTR(glGetError)
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#define glLightxv FNPTR(glLightxv)
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#define glLoadIdentity FNPTR(glLoadIdentity)
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#define glMaterialx FNPTR(glMaterialx)
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#define glMaterialxv FNPTR(glMaterialxv)
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#define glMatrixMode FNPTR(glMatrixMode)
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#define glMultMatrixx FNPTR(glMultMatrixx)
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#define glNormalPointer FNPTR(glNormalPointer)
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#define glPopMatrix FNPTR(glPopMatrix)
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#define glPushMatrix FNPTR(glPushMatrix)
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#define glRotatex FNPTR(glRotatex)
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#define glScalex FNPTR(glScalex)
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#define glShadeModel FNPTR(glShadeModel)
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#define glTranslatex FNPTR(glTranslatex)
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#define glVertexPointer FNPTR(glVertexPointer)
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#define glViewport FNPTR(glViewport)
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#endif // !IMPORTGL_NO_FNPTR_DEFS
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#endif // !DISABLE_IMPORTGL
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#ifdef __cplusplus
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}
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#endif
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#endif // !IMPORTGL_H_INCLUDED
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