SDL-mirror/src/video/photon/SDL_ph_image_c.h
Sam Lantinga dbd1cb0c1c Date: Sat, 30 Aug 2003 16:28:10 +0300
From: "Mike Gorchak"
Subject: Re: SDL 1.2.6

- minor changes about shared library building under QNX6 into README.QNX
- added forgotten libSDLmain.a into distribution, SDL.qpg.in
- added header guards to the all headers.
- fixed fullscreen double buffered mode.
- fixed Photon crashes after/during using fullscreen OpenGL modes.
- added GL_MakeCurrent function.
- added SDL_VIDEOEXPOSE event, when OpenGL window have been resized
- added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL
- finished code reorganization (began into previous patches).

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40702
2003-08-30 17:07:59 +00:00

49 lines
1.8 KiB
C

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef __SDL_PH_IMAGE_H__
#define __SDL_PH_IMAGE_H__
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif /* SAVE_RCSID */
#include "SDL_events_c.h"
#include "SDL_ph_video.h"
extern int ph_SetupImage(_THIS, SDL_Surface* screen);
extern void ph_DestroyImage(_THIS, SDL_Surface* screen);
extern int ph_SetupUpdateFunction(_THIS, SDL_Surface* screen, Uint32 flags);
extern int ph_AllocHWSurface(_THIS, SDL_Surface *surface);
extern void ph_FreeHWSurface(_THIS, SDL_Surface *surface);
extern int ph_LockHWSurface(_THIS, SDL_Surface *surface);
extern void ph_UnlockHWSurface(_THIS, SDL_Surface *surface);
extern int ph_FlipHWSurface(_THIS, SDL_Surface *surface);
extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect *rects);
extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect *rects);
extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect *rects);
#endif /* __SDL_PH_IMAGE_H__ */