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Ryan C. Gordon de59025dac We don't need to check for snprintf() anymore, we don't use it.
SDL_snprintf() is built on vsnprintf() where available.

--HG--
extra : rebase_source : fef7988e29ab9293c7ae9ba3cff3f86c7e59e345
2013-11-24 23:36:15 -05:00
acinclude
android-project Fixed missing @Override annotation warning in source for Android. 2013-12-24 20:04:53 +01:00
build-scripts Enable ccache for Raspberry Pi buildbot script. 2013-12-15 00:21:42 -05:00
cmake Wayland support 2013-12-14 20:18:43 -03:00
debian Fixed bug 2180 - debian/rules: Makefiles should use tabs 2013-11-03 11:34:03 -08:00
include We don't need to check for snprintf() anymore, we don't use it. 2013-11-24 23:36:15 -05:00
premake We don't need to check for snprintf() anymore, we don't use it. 2013-11-24 23:36:15 -05:00
src Added SDL_vsscanf(). 2013-11-24 23:35:38 -05:00
test Fixed access of command line arguments on Android in two test programs. 2013-12-25 00:11:28 +01:00
VisualC OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
visualtest Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
Xcode Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework 2013-10-21 02:46:16 -07:00
Xcode-iOS Testing fullscreen window in the accelerometer test. 2013-10-22 21:53:42 -07:00
.hgignore Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
.hgtags Added tag release-2.0.1 for changeset b9663c77f5c9 2013-10-23 20:58:39 -07:00
Android.mk Fixed bug 2146 - Enable static linking of libSDL on Android 2013-10-10 21:51:39 -07:00
autogen.sh Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in. 2013-05-26 16:01:40 -07:00
BUGS.txt Credits were truncated in a previous commit. 2013-05-27 21:44:16 -07:00
CMakeLists.txt We don't need to check for snprintf() anymore, we don't use it. 2013-11-24 23:36:15 -05:00
configure Added SDL_vsscanf(). 2013-11-24 23:35:38 -05:00
configure.in We don't need to check for snprintf() anymore, we don't use it. 2013-11-24 23:36:15 -05:00
COPYING.txt
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt
Makefile.in Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz
README-android.txt Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
README-cmake.txt
README-directfb.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-gesture.txt Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
README-hg.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-ios.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-linux.txt Adds joystick/udev troubleshooting information to README-linux.txt 2013-11-14 10:19:07 -03:00
README-macosx.txt Mac: Better handling when someone else is the app delegate. 2013-10-07 16:01:40 -07:00
README-pandora.txt
README-platforms.txt Updated supported iOS version. 2013-07-12 23:16:11 -07:00
README-porting.txt
README-psp.txt
README-raspberrypi.txt Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
README-SDL.txt
README-touch.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-wince.txt
README-windows.txt OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
README.txt Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4 Fixed bug 1976 - SDL2.m4 shares same variables as SDL.m4 so they cache values 2013-07-21 11:52:16 -07:00
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
SDL2.spec.in
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html Changed paths and name of header file in text of VisualC.html. 2013-06-29 22:08:38 +02:00
WhatsNew.txt Wayland support 2013-12-14 20:18:43 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)