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2015-03-24 03:24:57 -04:00
acinclude
android-project Fixed wrong comment in implementation for Android. 2015-01-31 10:32:45 +01:00
build-scripts Actually fix Unix scripts this time. :) 2014-12-24 13:23:48 -05:00
cmake Whoops, lost a newline in here. 2015-03-20 23:29:09 -04:00
debian Added libibus-1.0-dev build dependency 2014-06-21 17:31:36 -07:00
docs WinRT: updated names, and references-to, various ANGLE/WinRT repositories 2015-03-18 12:03:32 -04:00
include Windows: Report window HDC in SDL_SysWMinfo. 2015-03-23 19:47:08 -04:00
premake Fixed bug 2696 - Mac: fix display mode refresh rate calculation 2014-08-23 10:47:50 -07:00
src Mac: patched to compile with haptic subsystem disabled (thanks, Rodrigo!). 2015-03-24 03:24:57 -04:00
test Updated test program for Emscripten. 2015-03-23 20:21:45 +01:00
VisualC Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 2014-07-27 19:56:53 -07:00
VisualC-WinRT WinRT: enabled OpenGL ES 2 support on Windows Phone 2014-11-02 10:32:25 -05:00
visualtest Removed generated doxygen output of visual test suite. 2014-11-30 22:17:12 +01:00
Xcode add controllermap program to SDLTest xcode project 2014-11-23 15:21:49 -05:00
Xcode-iOS Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion 2014-07-07 10:42:19 -07:00
.hgignore Added audio device buffer queueing API. 2014-07-22 21:41:49 -04:00
.hgtags
Android.mk Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 2014-08-11 17:25:53 -07:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Better fixes for CMake subsystem enabling (thanks, Sebastian!). 2015-03-24 03:21:57 -04:00
configure configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!). 2015-03-23 20:07:24 -04:00
configure.in configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!). 2015-03-23 20:07:24 -04:00
COPYING.txt
CREDITS.txt
INSTALL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
Makefile.in Make autoconf-based build quiet by default. 2014-06-19 00:40:09 -04:00
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
README.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in Some corrections to the SDL2.spec.in (thanks, Simone!). 2015-02-19 13:42:56 -05:00
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)