SDL-mirror/src/video/windows
2011-02-04 16:55:50 -08:00
..
SDL_msctf.h
SDL_vkeys.h
SDL_windowsclipboard.c
SDL_windowsclipboard.h
SDL_windowsevents.c Making the API simpler, removed support for palettized video modes and textures. 2011-02-01 21:23:43 -08:00
SDL_windowsevents.h
SDL_windowsframebuffer.c The format detection code works better with 555 and 565 pixel formats 2011-02-04 16:55:50 -08:00
SDL_windowsframebuffer.h These aren't executable files. :) 2011-02-04 23:31:56 -08:00
SDL_windowsgamma.c
SDL_windowsgamma.h
SDL_windowskeyboard.c Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00
SDL_windowskeyboard.h
SDL_windowsmodes.c Making the API simpler, removed support for palettized video modes and textures. 2011-02-01 21:23:43 -08:00
SDL_windowsmodes.h
SDL_windowsmouse.c
SDL_windowsmouse.h
SDL_windowsopengl.c Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
SDL_windowsopengl.h
SDL_windowsshape.c
SDL_windowsshape.h
SDL_windowsvideo.c Added the Windows framebuffer implementation. 2011-02-04 12:29:58 -08:00
SDL_windowsvideo.h Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00
SDL_windowswindow.c Fixed compiling on Windows CE 2011-02-04 13:58:29 -08:00
SDL_windowswindow.h Added the Windows framebuffer implementation. 2011-02-04 12:29:58 -08:00
wmmsg.h