SDL-mirror/src/render
Ryan C. Gordon e33a87b4e6 render: Make the GL backends cache and defer more state changes.
--HG--
branch : SDL-ryan-batching-renderer
extra : histedit_source : 9989445300dd74771e6143b70ef194e88d123c18
2018-10-01 22:53:45 -04:00
..
direct3d render: D3D9 doesn't need to check for stream offset support anymore. 2018-10-01 13:41:15 -04:00
direct3d11 Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
metal render: get rid of the predeclared functions in the GL and Metal renderers. 2018-09-24 12:30:47 -04:00
opengl render: Make the GL backends cache and defer more state changes. 2018-10-01 22:53:45 -04:00
opengles render: Make the GL backends cache and defer more state changes. 2018-10-01 22:53:45 -04:00
opengles2 render: Make the GL backends cache and defer more state changes. 2018-10-01 22:53:45 -04:00
psp Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
software Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
SDL_d3dmath.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_d3dmath.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render.c render: patched to compile on C89 compilers, other untested code fixes. 2018-09-29 04:00:38 +00:00
SDL_sysrender.h render: A bunch of high-level improvements. 2018-09-23 23:20:40 -04:00
SDL_yuv_sw.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_yuv_sw_c.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00