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Ryan C. Gordon e48e43320e X11: Fixed compiler warnings in DEBUG_XEVENTS sections.
--HG--
extra : rebase_source : 981eefd4852a67735c51c96b83343af578161807
2015-06-04 10:59:02 -04:00
acinclude Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). 2015-05-26 19:54:06 -04:00
android-project Android: Added missing space in three log messages. 2015-05-31 19:23:16 +02:00
build-scripts Script from Sylvain to automate updating the copyright year 2015-05-26 06:27:12 -07:00
cmake CMake: fix CHECK_OBJC_SOURCE_COMPILES to work with GCC (thanks, Ivan!). 2015-04-07 20:01:43 -04:00
debian Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
docs Fixed typo in gesture README. 2015-04-07 23:00:56 +02:00
include Fixed SDL_ISPIXELFORMAT_ALPHA to check pixel orders that match pixel type. 2015-05-31 01:45:20 -04:00
premake X11: Add Xdbe support to message boxes (thanks, Melker!). 2015-05-28 00:30:21 -04:00
src X11: Fixed compiler warnings in DEBUG_XEVENTS sections. 2015-06-04 10:59:02 -04:00
test Fixed not needed calculation in test program. 2015-06-04 17:52:27 +02:00
VisualC Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 2014-07-27 19:56:53 -07:00
VisualC-WinRT WinRT: enabled OpenGL ES 2 support on Windows Phone 2014-11-02 10:32:25 -05:00
visualtest Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Xcode Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Xcode-iOS Fixed building test programs on the iOS simulator 2015-05-28 18:57:57 -07:00
.hgignore Ignore some more test binaries. 2015-04-10 22:31:52 -05:00
.hgtags Added tag release-2.0.3 for changeset 704a0bfecf75 2014-03-15 19:31:20 -07:00
Android.mk Android: Replaced spaces with tab in Android.mk file. 2015-05-06 21:11:06 +02:00
autogen.sh
BUGS.txt Credits were truncated in a previous commit. 2013-05-27 21:44:16 -07:00
cmake_uninstall.cmake.in Add suport for "make uninstall" to cmake. 2014-06-16 10:58:09 -03:00
CMakeLists.txt CMake: Slightly better fix for installation target (thanks, Anthony!). 2015-04-22 20:25:19 -04:00
configure X11: Add Xdbe support to message boxes (thanks, Melker!). 2015-05-28 00:30:21 -04:00
configure.in X11: Add Xdbe support to message boxes (thanks, Melker!). 2015-05-28 00:30:21 -04:00
COPYING.txt Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
Makefile.in Make autoconf-based build quiet by default. 2014-06-19 00:40:09 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz
README-SDL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
README.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4 Fixed bug 1976 - SDL2.m4 shares same variables as SDL.m4 so they cache values 2013-07-21 11:52:16 -07:00
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
SDL2.spec.in Some corrections to the SDL2.spec.in (thanks, Simone!). 2015-02-19 13:42:56 -05:00
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html Fixed nesting of HTML elements in documentation. 2014-06-09 17:37:59 +02:00
WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)