From: Mattias Karlsson <betasoft@acc.umu.se> To: sdl@libsdl.org Subject: [SDL] [PATCH] Fix (tiny) build problems on solaris (fwd) This small patch fixes building audio on solaris 2.9 with gcc 4.0 --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401187
439 lines
10 KiB
C
439 lines
10 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2004 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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/* Allow access to a raw mixing buffer */
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#include <stdlib.h>
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#include <stdio.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <string.h>
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#ifdef __NetBSD__
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#include <sys/ioctl.h>
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#include <sys/audioio.h>
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#endif
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#ifdef __SVR4
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#include <sys/audioio.h>
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#else
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#include <sys/time.h>
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#include <sys/types.h>
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#endif
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#include <unistd.h>
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#include "SDL_endian.h"
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#include "SDL_audio.h"
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#include "SDL_audiomem.h"
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#include "SDL_audiodev_c.h"
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#include "SDL_sunaudio.h"
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#include "SDL_audio_c.h"
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#include "SDL_timer.h"
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/* Open the audio device for playback, and don't block if busy */
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#define OPEN_FLAGS (O_WRONLY|O_NONBLOCK)
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/* Audio driver functions */
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static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
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static void DSP_WaitAudio(_THIS);
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static void DSP_PlayAudio(_THIS);
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static Uint8 *DSP_GetAudioBuf(_THIS);
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static void DSP_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int Audio_Available(void)
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{
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int fd;
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int available;
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available = 0;
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fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1);
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if ( fd >= 0 ) {
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available = 1;
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close(fd);
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}
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return(available);
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}
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static void Audio_DeleteDevice(SDL_AudioDevice *device)
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{
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free(device->hidden);
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free(device);
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}
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static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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if ( this ) {
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memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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malloc((sizeof *this->hidden));
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}
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if ( (this == NULL) || (this->hidden == NULL) ) {
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SDL_OutOfMemory();
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if ( this ) {
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free(this);
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}
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return(0);
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}
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memset(this->hidden, 0, (sizeof *this->hidden));
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audio_fd = -1;
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/* Set the function pointers */
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this->OpenAudio = DSP_OpenAudio;
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this->WaitAudio = DSP_WaitAudio;
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this->PlayAudio = DSP_PlayAudio;
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this->GetAudioBuf = DSP_GetAudioBuf;
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this->CloseAudio = DSP_CloseAudio;
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this->free = Audio_DeleteDevice;
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return this;
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}
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AudioBootStrap SUNAUDIO_bootstrap = {
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"audio", "UNIX /dev/audio interface",
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Audio_Available, Audio_CreateDevice
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};
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#ifdef DEBUG_AUDIO
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void CheckUnderflow(_THIS)
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{
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#ifdef AUDIO_GETINFO
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audio_info_t info;
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int left;
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ioctl(audio_fd, AUDIO_GETINFO, &info);
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left = (written - info.play.samples);
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if ( written && (left == 0) ) {
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fprintf(stderr, "audio underflow!\n");
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}
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#endif
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}
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#endif
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void DSP_WaitAudio(_THIS)
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{
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#ifdef AUDIO_GETINFO
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#define SLEEP_FUDGE 10 /* 10 ms scheduling fudge factor */
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audio_info_t info;
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Sint32 left;
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ioctl(audio_fd, AUDIO_GETINFO, &info);
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left = (written - info.play.samples);
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if ( left > fragsize ) {
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Sint32 sleepy;
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sleepy = ((left - fragsize)/frequency);
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sleepy -= SLEEP_FUDGE;
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if ( sleepy > 0 ) {
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SDL_Delay(sleepy);
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}
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}
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#else
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fd_set fdset;
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FD_ZERO(&fdset);
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FD_SET(audio_fd, &fdset);
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select(audio_fd+1, NULL, &fdset, NULL, NULL);
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#endif
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}
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static Uint8 snd2au(int sample);
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void DSP_PlayAudio(_THIS)
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{
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/* Write the audio data */
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if ( ulaw_only ) {
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/* Assuming that this->spec.freq >= 8000 Hz */
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int accum, incr, pos;
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Uint8 *aubuf;
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accum = 0;
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incr = this->spec.freq/8;
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aubuf = ulaw_buf;
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switch (audio_fmt & 0xFF) {
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case 8: {
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Uint8 *sndbuf;
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sndbuf = mixbuf;
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for ( pos=0; pos < fragsize; ++pos ) {
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*aubuf = snd2au((0x80-*sndbuf)*64);
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accum += incr;
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while ( accum > 0 ) {
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accum -= 1000;
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sndbuf += 1;
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}
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aubuf += 1;
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}
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}
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break;
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case 16: {
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Sint16 *sndbuf;
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sndbuf = (Sint16 *)mixbuf;
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for ( pos=0; pos < fragsize; ++pos ) {
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*aubuf = snd2au(*sndbuf/4);
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accum += incr;
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while ( accum > 0 ) {
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accum -= 1000;
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sndbuf += 1;
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}
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aubuf += 1;
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}
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}
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break;
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}
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#ifdef DEBUG_AUDIO
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CheckUnderflow(this);
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#endif
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if ( write(audio_fd, ulaw_buf, fragsize) < 0 ) {
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/* Assume fatal error, for now */
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this->enabled = 0;
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}
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written += fragsize;
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} else {
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#ifdef DEBUG_AUDIO
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CheckUnderflow(this);
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#endif
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if ( write(audio_fd, mixbuf, this->spec.size) < 0 ) {
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/* Assume fatal error, for now */
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this->enabled = 0;
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}
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written += fragsize;
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}
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}
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Uint8 *DSP_GetAudioBuf(_THIS)
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{
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return(mixbuf);
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}
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void DSP_CloseAudio(_THIS)
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{
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if ( mixbuf != NULL ) {
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SDL_FreeAudioMem(mixbuf);
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mixbuf = NULL;
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}
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if ( ulaw_buf != NULL ) {
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free(ulaw_buf);
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ulaw_buf = NULL;
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}
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close(audio_fd);
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}
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int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
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{
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char audiodev[1024];
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#ifdef AUDIO_SETINFO
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int enc;
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#endif
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int desired_freq = spec->freq;
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/* Initialize our freeable variables, in case we fail*/
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audio_fd = -1;
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mixbuf = NULL;
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ulaw_buf = NULL;
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/* Determine the audio parameters from the AudioSpec */
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switch ( spec->format & 0xFF ) {
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case 8: { /* Unsigned 8 bit audio data */
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spec->format = AUDIO_U8;
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#ifdef AUDIO_SETINFO
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enc = AUDIO_ENCODING_LINEAR8;
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#endif
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}
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break;
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case 16: { /* Signed 16 bit audio data */
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spec->format = AUDIO_S16SYS;
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#ifdef AUDIO_SETINFO
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enc = AUDIO_ENCODING_LINEAR;
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#endif
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}
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break;
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default: {
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SDL_SetError("Unsupported audio format");
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return(-1);
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}
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}
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audio_fmt = spec->format;
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/* Open the audio device */
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audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1);
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if ( audio_fd < 0 ) {
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SDL_SetError("Couldn't open %s: %s", audiodev,
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strerror(errno));
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return(-1);
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}
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ulaw_only = 0; /* modern Suns do support linear audio */
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#ifdef AUDIO_SETINFO
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for(;;) {
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audio_info_t info;
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AUDIO_INITINFO(&info); /* init all fields to "no change" */
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/* Try to set the requested settings */
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info.play.sample_rate = spec->freq;
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info.play.channels = spec->channels;
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info.play.precision = (enc == AUDIO_ENCODING_ULAW)
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? 8 : spec->format & 0xff;
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info.play.encoding = enc;
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if( ioctl(audio_fd, AUDIO_SETINFO, &info) == 0 ) {
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/* Check to be sure we got what we wanted */
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if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
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SDL_SetError("Error getting audio parameters: %s",
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strerror(errno));
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return -1;
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}
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if(info.play.encoding == enc
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&& info.play.precision == (spec->format & 0xff)
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&& info.play.channels == spec->channels) {
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/* Yow! All seems to be well! */
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spec->freq = info.play.sample_rate;
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break;
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}
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}
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switch(enc) {
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case AUDIO_ENCODING_LINEAR8:
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/* unsigned 8bit apparently not supported here */
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enc = AUDIO_ENCODING_LINEAR;
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spec->format = AUDIO_S16SYS;
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break; /* try again */
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case AUDIO_ENCODING_LINEAR:
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/* linear 16bit didn't work either, resort to <20>-law */
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enc = AUDIO_ENCODING_ULAW;
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spec->channels = 1;
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spec->freq = 8000;
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spec->format = AUDIO_U8;
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ulaw_only = 1;
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break;
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default:
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/* oh well... */
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SDL_SetError("Error setting audio parameters: %s",
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strerror(errno));
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return -1;
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}
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}
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#endif /* AUDIO_SETINFO */
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written = 0;
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/* We can actually convert on-the-fly to U-Law */
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if ( ulaw_only ) {
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spec->freq = desired_freq;
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fragsize = (spec->samples*1000)/(spec->freq/8);
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frequency = 8;
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ulaw_buf = (Uint8 *)malloc(fragsize);
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if ( ulaw_buf == NULL ) {
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SDL_OutOfMemory();
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return(-1);
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}
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spec->channels = 1;
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} else {
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fragsize = spec->samples;
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frequency = spec->freq/1000;
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Audio device %s U-Law only\n",
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ulaw_only ? "is" : "is not");
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fprintf(stderr, "format=0x%x chan=%d freq=%d\n",
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spec->format, spec->channels, spec->freq);
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#endif
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/* Update the fragment size as size in bytes */
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SDL_CalculateAudioSpec(spec);
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/* Allocate mixing buffer */
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mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size);
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if ( mixbuf == NULL ) {
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SDL_OutOfMemory();
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return(-1);
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}
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memset(mixbuf, spec->silence, spec->size);
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/* We're ready to rock and roll. :-) */
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return(0);
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}
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/************************************************************************/
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/* This function (snd2au()) copyrighted: */
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/************************************************************************/
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/* Copyright 1989 by Rich Gopstein and Harris Corporation */
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/* */
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/* Permission to use, copy, modify, and distribute this software */
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/* and its documentation for any purpose and without fee is */
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/* hereby granted, provided that the above copyright notice */
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/* appears in all copies and that both that copyright notice and */
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/* this permission notice appear in supporting documentation, and */
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/* that the name of Rich Gopstein and Harris Corporation not be */
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/* used in advertising or publicity pertaining to distribution */
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/* of the software without specific, written prior permission. */
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/* Rich Gopstein and Harris Corporation make no representations */
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/* about the suitability of this software for any purpose. It */
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/* provided "as is" without express or implied warranty. */
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/************************************************************************/
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static Uint8 snd2au(int sample)
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{
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int mask;
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if (sample < 0) {
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sample = -sample;
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mask = 0x7f;
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} else {
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mask = 0xff;
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}
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if (sample < 32) {
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sample = 0xF0 | (15 - sample / 2);
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} else if (sample < 96) {
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sample = 0xE0 | (15 - (sample - 32) / 4);
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} else if (sample < 224) {
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sample = 0xD0 | (15 - (sample - 96) / 8);
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} else if (sample < 480) {
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sample = 0xC0 | (15 - (sample - 224) / 16);
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} else if (sample < 992) {
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sample = 0xB0 | (15 - (sample - 480) / 32);
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} else if (sample < 2016) {
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sample = 0xA0 | (15 - (sample - 992) / 64);
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} else if (sample < 4064) {
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sample = 0x90 | (15 - (sample - 2016) / 128);
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} else if (sample < 8160) {
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sample = 0x80 | (15 - (sample - 4064) / 256);
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} else {
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sample = 0x80;
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}
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return (mask & sample);
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}
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