Updated Makefile.in so "make dist" includes everything necessary for release. --HG-- rename : BUGS => BUGS.txt rename : COPYING => COPYING.txt rename : CREDITS => CREDITS.txt rename : INSTALL => INSTALL.txt rename : README.android => README-android.txt rename : README.cmake => README-cmake.txt rename : README.DirectFB => README-directfb.txt rename : README.gesture => README-gesture.txt rename : README.HG => README-hg.txt rename : README.iOS => README-ios.txt rename : README.MacOSX => README-macosx.txt rename : README.pandora => README-pandora.txt rename : README.Platforms => README-platforms.txt rename : README.Porting => README-porting.txt rename : README.psp => README-psp.txt rename : README.touch => README-touch.txt rename : README.WinCE => README-wince.txt rename : README => README.txt rename : TODO => TODO.txt
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16 lines
785 B
Text
SDL 2.0 with open pandora console support ( http://openpandora.org/ )
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=====================================================================
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- A pandora specific video driver was written to allow SDL 2.0 with OpenGL ES
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support to work on the pandora under the framebuffer. This driver do not have
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input support for now, so if you use it you will have to add your own control code.
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The video driver name is "pandora" so if you have problem running it from
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the framebuffer, try to set the following variable before starting your application :
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"export SDL_VIDEODRIVER=pandora"
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- OpenGL ES support was added to the x11 driver, so it's working like the normal
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x11 driver one with OpenGLX support, with SDL input event's etc..
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David Carré (Cpasjuste)
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cpasjuste@gmail.com
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