The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
These are test programs for the SDL library:
checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
testaudioinfo Lists audio device capabilities
testcdrom Sample audio CD control program
testerror Tests multi-threaded error handling
testfile Tests RWops layer
testgl2 A very simple example of using OpenGL with SDL
testhread Hacked up test of multi-threading
testiconv Tests international string conversion
testjoystick List joysticks and watch joystick events
testkeys List the available keyboard keys
testloadso Tests the loadable library layer
testlock Hacked up test of multi-threading and locking
testmultiaudio Tests using several audio devices
testoverlay2 Tests the overlay flickering/scaling during playback.
testpalette Tests palette color cycling
testplatform Tests types, endianness and cpu capabilities
testsem Tests SDL's semaphore implementation
testshape Tests shaped windows
testsprite2 Example of fast sprite movement on the screen
testtimer Test the timer facilities
testver Check the version and dynamic loading and endianness
testwm2 Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction