--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403371
252 lines
5.8 KiB
C
252 lines
5.8 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "SDL_rect_c.h"
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SDL_bool
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SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B)
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{
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int Amin, Amax, Bmin, Bmax;
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/* Horizontal intersection */
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Amin = A->x;
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Amax = Amin + A->w;
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Bmin = B->x;
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Bmax = Bmin + B->w;
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if (Bmin > Amin)
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Amin = Bmin;
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if (Bmax < Amax)
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Amax = Bmax;
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if (Amax <= Amin)
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return SDL_FALSE;
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/* Vertical intersection */
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Amin = A->y;
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Amax = Amin + A->h;
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Bmin = B->y;
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Bmax = Bmin + B->h;
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if (Bmin > Amin)
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Amin = Bmin;
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if (Bmax < Amax)
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Amax = Bmax;
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if (Amax <= Amin)
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return SDL_FALSE;
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return SDL_TRUE;
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}
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SDL_bool
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SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
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{
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int Amin, Amax, Bmin, Bmax;
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/* Horizontal intersection */
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Amin = A->x;
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Amax = Amin + A->w;
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Bmin = B->x;
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Bmax = Bmin + B->w;
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if (Bmin > Amin)
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Amin = Bmin;
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result->x = Amin;
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if (Bmax < Amax)
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Amax = Bmax;
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result->w = Amax - Amin;
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/* Vertical intersection */
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Amin = A->y;
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Amax = Amin + A->h;
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Bmin = B->y;
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Bmax = Bmin + B->h;
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if (Bmin > Amin)
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Amin = Bmin;
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result->y = Amin;
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if (Bmax < Amax)
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Amax = Bmax;
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result->h = Amax - Amin;
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return !SDL_RectEmpty(result);
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}
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void
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SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
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{
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int Amin, Amax, Bmin, Bmax;
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/* Horizontal union */
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Amin = A->x;
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Amax = Amin + A->w;
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Bmin = B->x;
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Bmax = Bmin + B->w;
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if (Bmin < Amin)
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Amin = Bmin;
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result->x = Amin;
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if (Bmax > Amax)
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Amax = Bmax;
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result->w = Amax - Amin;
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/* Vertical intersection */
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Amin = A->y;
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Amax = Amin + A->h;
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Bmin = B->y;
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Bmax = Bmin + B->h;
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if (Bmin < Amin)
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Amin = Bmin;
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result->y = Amin;
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if (Bmax > Amax)
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Amax = Bmax;
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result->h = Amax - Amin;
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}
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SDL_bool
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SDL_IntersectRectAndLine(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2)
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{
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int x1, y1;
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int x2, y2;
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int rectx1;
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int recty1;
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int rectx2;
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int recty2;
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if (!rect || !X1 || !Y1 || !X2 || !Y2) {
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SDL_FALSE;
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}
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x1 = *X1;
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y1 = *Y1;
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x2 = *X2;
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y2 = *Y2;
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rectx1 = rect->x;
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recty1 = rect->y;
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rectx2 = rect->x + rect->w - 1;
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recty2 = rect->y + rect->h - 1;
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/* Check to see if entire line is inside rect */
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if (x1 >= rectx1 && x1 <= rectx2 && x2 >= rectx1 && x2 <= rectx2 &&
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y1 >= recty1 && y1 <= recty2 && y2 >= recty1 && y2 <= recty2) {
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return SDL_TRUE;
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}
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/* Check to see if entire line is outside rect */
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if ((x1 < rectx1 && x2 < rectx1) || (x1 > rectx2 && x2 > rectx2) ||
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(y1 < recty1 && y2 < recty2) || (y1 > recty2 && y2 > recty2)) {
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return SDL_FALSE;
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}
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if (y1 = y2) {
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/* Horizontal line, easy to clip */
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if (x1 < rectx1) {
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*X1 = rectx1;
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} else if (x1 > rectx2) {
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*X1 = rectx2;
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}
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if (x2 < rectx1) {
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*X2 = rectx1;
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} else if (x2 > rectx2) {
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*X2 = rectx2;
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}
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return SDL_TRUE;
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}
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if (x1 == x2) {
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/* Vertical line, easy to clip */
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if (y1 < recty1) {
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*Y1 = recty1;
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} else if (y1 > recty2) {
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*Y1 = recty2;
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}
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if (y2 < recty1) {
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*Y2 = recty1;
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} else if (y2 > recty2) {
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*Y2 = recty2;
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}
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return SDL_TRUE;
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}
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/* FIXME: need code to clip diagonal line to rect */
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return SDL_FALSE;
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}
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void
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SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect)
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{
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SDL_DirtyRect *dirty;
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/* FIXME: At what point is this optimization too expensive? */
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for (dirty = list->list; dirty; dirty = dirty->next) {
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if (SDL_HasIntersection(&dirty->rect, rect)) {
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SDL_UnionRect(&dirty->rect, rect, &dirty->rect);
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return;
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}
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}
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if (list->free) {
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dirty = list->free;
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list->free = dirty->next;
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} else {
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dirty = (SDL_DirtyRect *) SDL_malloc(sizeof(*dirty));
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if (!dirty) {
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return;
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}
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}
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dirty->rect = *rect;
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dirty->next = list->list;
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list->list = dirty;
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}
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void
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SDL_ClearDirtyRects(SDL_DirtyRectList * list)
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{
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SDL_DirtyRect *prev, *curr;
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/* Skip to the end of the free list */
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prev = NULL;
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for (curr = list->free; curr; curr = curr->next) {
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prev = curr;
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}
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/* Add the list entries to the end */
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if (prev) {
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prev->next = list->list;
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} else {
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list->free = list->list;
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}
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list->list = NULL;
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}
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void
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SDL_FreeDirtyRects(SDL_DirtyRectList * list)
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{
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while (list->list) {
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SDL_DirtyRect *elem = list->list;
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list->list = elem->next;
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SDL_free(elem);
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}
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while (list->free) {
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SDL_DirtyRect *elem = list->free;
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list->free = elem->next;
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SDL_free(elem);
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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