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2014-06-04 16:35:07 -07:00
acinclude
android-project Added javadoc comments to document methods used by JNI. 2014-05-29 23:05:18 +02:00
build-scripts Turn off Wayland support for Raspberry Pi on the buildbot. 2014-04-19 02:26:12 -04:00
cmake CMake: Just assume Apple platforms have Cocoa support. 2014-02-23 01:10:33 -05:00
debian Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
include Fixed Mac OS X build 2014-06-04 16:35:07 -07:00
premake Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
src Assume all motion events are mouse events unless tool_type states otherwise. 2014-06-04 12:55:18 -07:00
test Added missing stdio include in test program. 2014-05-29 22:48:10 +02:00
VisualC Added testrumble to the Visual Studio 2013 solution 2014-03-29 12:27:02 -07:00
VisualC-WinRT WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts 2014-05-06 20:31:10 -04:00
visualtest Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
Xcode Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5 2014-04-17 22:23:32 -07:00
Xcode-iOS Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
.hgignore Ignore the buildbot build directories. 2014-02-02 21:38:16 -05:00
.hgtags Added tag release-2.0.3 for changeset 704a0bfecf75 2014-03-15 19:31:20 -07:00
Android.mk Add Dynamic API to Android makefile. 2014-01-08 00:45:29 -05:00
autogen.sh Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in. 2013-05-26 16:01:40 -07:00
BUGS.txt
CMakeLists.txt Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
configure Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled 2014-05-13 19:42:40 -03:00
configure.in Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled 2014-05-13 19:42:40 -03:00
COPYING.txt Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in Set the tag type in libtool invocations 2014-04-19 16:33:42 -07:00
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-android.txt Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
README-cmake.txt
README-directfb.txt
README-dynapi.txt Minor change to a README to test Mercurial server. 2014-04-12 17:40:55 -04:00
README-gesture.txt Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
README-hg.txt
README-ios.txt Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
README-linux.txt Added note about Wayland and Mir packages for Ubuntu 14.04. 2014-05-24 19:49:03 -04:00
README-macosx.txt Updated to build on Mac OS X 10.7 with Xcode 4.6 2014-03-02 12:58:00 -08:00
README-pandora.txt
README-platforms.txt
README-porting.txt
README-psp.txt
README-raspberrypi.txt Fixed typo in documentation. 2014-01-26 23:42:25 +01:00
README-SDL.txt
README-touch.txt
README-wince.txt Updated WinCE readme to note WinRT work. 2014-03-10 00:31:31 -04:00
README-windows.txt Corrected name of hint in README. 2014-02-15 23:52:04 +01:00
README-winrt.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README.txt Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated 2014-03-24 11:04:42 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)