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2012-10-06 11:23:47 -07:00
acinclude Fixed bug 1587 - "aclocal" fails to generate a sufficient "aclocal.m4" 2012-09-28 03:18:18 -07:00
android-project Fixed bug 1614 - SDL for Android does not implement TextInput API 2012-10-03 20:49:16 -07:00
build-scripts
include I'm becoming more and more convinced that the application should never use XRandR, and it's the window manager's responsibility to track and manage display modes for fullscreen windows. 2012-10-04 13:50:41 -07:00
src When using Xinerama, XVidMode always works on screen 0. Otherwise use the real X11 screen. 2012-10-06 11:23:47 -07:00
test Use Ctrl modifier for window resize key bindings 2012-10-03 13:39:42 -07:00
VisualC Whoops, that's a header! 2012-10-01 00:02:07 -07:00
Xcode Fixed copying headers to the Framework 2012-10-02 23:23:44 -07:00
Xcode-iOS Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends 2012-09-29 17:23:40 -07:00
.DISABLED-hgeol
.hgignore Added a couple new test executables to be ignored 2012-09-29 17:22:32 -07:00
.hgtags
.indent.pro
aclocal.m4 Result of autogen.sh run with previous commit 2012-09-28 03:22:26 -07:00
Android.mk
autogen.sh
BUGS
configure
configure.in
COPYING
CREDITS
INSTALL
Makefile.ds
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.wiz
README
README-SDL.txt
README.android
README.DirectFB
README.ds
README.gesture
README.HG
README.iOS Updated iOS Readme to reflect Game Center integration changes. 2012-10-02 13:29:59 -03:00
README.MacOSX
README.pandora
README.Platforms
README.Porting
README.touch
README.WinCE
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO
UNDER_CONSTRUCTION.txt
VisualC.html
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)