SDL-mirror/src/thread/beos/SDL_systhread.c
Sam Lantinga f0b1c9b859 The API sets the priority for the current thread, not an arbitrary thread.
Implemented thread priority as the 'nice' value on Linux.  High priority threads require root permissions (you shouldn't give your game root permissions though!)
2011-03-25 12:44:06 -07:00

117 lines
2.7 KiB
C

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* BeOS thread management routines for SDL */
#include <stdio.h>
#include <signal.h>
#include <be/kernel/OS.h>
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"
static int sig_list[] = {
SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
};
void
SDL_MaskSignals(sigset_t * omask)
{
sigset_t mask;
int i;
sigemptyset(&mask);
for (i = 0; sig_list[i]; ++i) {
sigaddset(&mask, sig_list[i]);
}
sigprocmask(SIG_BLOCK, &mask, omask);
}
void
SDL_UnmaskSignals(sigset_t * omask)
{
sigprocmask(SIG_SETMASK, omask, NULL);
}
static int32
RunThread(void *data)
{
SDL_RunThread(data);
return (0);
}
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
/* Create the thread and go! */
thread->handle = spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args);
if ((thread->handle == B_NO_MORE_THREADS) ||
(thread->handle == B_NO_MEMORY)) {
SDL_SetError("Not enough resources to create thread");
return (-1);
}
resume_thread(thread->handle);
return (0);
}
void
SDL_SYS_SetupThread(void)
{
/* Mask asynchronous signals for this thread */
SDL_MaskSignals(NULL);
}
SDL_threadID
SDL_ThreadID(void)
{
return ((SDL_threadID) find_thread(NULL));
}
int
SDL_SYS_SetThreadPriority(SDL_Thread * thread, SDL_ThreadPriority priority)
{
int32 value;
if (priority == SDL_THREAD_PRIORITY_LOW) {
value = B_LOW_PRIORITY;
} else if (priority == SDL_THREAD_PRIORITY_HIGH) {
value = B_URGENT_DISPLAY_PRIORITY;
} else {
value = B_NORMAL_PRIORITY;
}
set_thread_priority(find_thread(NULL), value);
return 0;
}
void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
status_t the_status;
wait_for_thread(thread->handle, &the_status);
}
/* vi: set ts=4 sw=4 expandtab: */