SDL-mirror/include
Sam Lantinga 6524589fad Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.

First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.

Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
       view = [SDL_uikitopenglview alloc];

or even
       view = [SDL_uikitview alloc]

will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.

view = [UIView alloc] will not crash the program.

For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
       view = [SDL_object alloc];

This does not crash the program.

So, then I modified SDL_object to subclass UIView. No crash.

Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.

So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.

I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.

Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:

#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif

And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0


-Eric

On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:

> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0    0x323fea14 in _class_isInitialized
> #1    0x323fea68 in _class_initialize
> #2    0x32403e92 in prepareForMethodLookup
> #3    0x32401244 in lookUpMethod
> #4    0x323fea10 in _class_lookupMethodAndLoadCache
> #5    0x323fe746 in objc_msgSend_uncached
> #6    0x323feb26 in _class_initialize
> #7    0x323fea58 in _class_initialize
> #8    0x32403e92 in prepareForMethodLookup
> #9    0x32401244 in lookUpMethod
> #10   0x323fea10 in _class_lookupMethodAndLoadCache
> #11   0x323fe746 in objc_msgSend_uncached
> #12   0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13   0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14   0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15   0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16   0x00002bc2 in SDL_main at happy.c:156
> #17   0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18   0x313f9ef2 in __NSFireDelayedPerform
> #19   0x32567bb2 in CFRunLoopRunSpecific
> #20   0x3256735c in CFRunLoopRunInMode
> #21   0x32912cbe in GSEventRunModal
> #22   0x32912d6a in GSEventRun
> #23   0x32b6276e in -[UIApplication _run]
> #24   0x32b61472 in UIApplicationMain
> #25   0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
>       -Sam Lantinga, Founder and President, Galaxy Gameworks LLC

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404228
2009-11-24 08:12:32 +00:00
..
begin_code.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
close_code.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
doxyfile SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
SDL.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_atomic.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_audio.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_compat.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_config.h.default Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_config.h.in Fixed bug #878 2009-11-09 04:13:51 +00:00
SDL_config_iphoneos.h Eric Wing to Sam, hfutrell 2009-11-24 08:12:32 +00:00
SDL_config_macosx.h iPhone interruption patch / SDL 1.3 2009-10-17 07:36:45 +00:00
SDL_config_minimal.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_config_nintendods.h CD-ROM support is so passé :) 2009-09-05 09:11:03 +00:00
SDL_config_pandora.h CD-ROM support is so passé :) 2009-09-05 09:11:03 +00:00
SDL_config_win32.h CD-ROM support is so passé :) 2009-09-05 09:11:03 +00:00
SDL_config_wiz.h Scott to slouken 2009-11-17 04:53:15 +00:00
SDL_copying.h Updated copyright date 2008-12-08 00:27:32 +00:00
SDL_cpuinfo.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_endian.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_error.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_events.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_haptic.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_joystick.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_keyboard.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_keysym.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_loadso.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_main.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_mouse.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_mutex.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_name.h
SDL_opengl.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_opengles.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_pixels.h Made the comment actually mean something. :) 2009-11-22 20:00:00 +00:00
SDL_platform.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_power.h Fixed gcc warning 2009-11-09 15:12:31 +00:00
SDL_quit.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_rect.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_rwops.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_scancode.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_stdinc.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_surface.h Added a utility function to convert blocks of pixels 2009-11-15 09:21:46 +00:00
SDL_syswm.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_thread.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_timer.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_types.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_version.h Partial fix for bug #859 2009-10-19 13:31:58 +00:00
SDL_video.h You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels() 2009-11-16 07:13:07 +00:00