SDL-mirror/VisualC-WinRT/WinRT80_VS2012
Sam Lantinga 9cdeec59f3 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
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rename : src/audio/directsound/directx.h => src/core/windows/SDL_directx.h
rename : src/haptic/windows/SDL_syshaptic.c => src/haptic/windows/SDL_windowshaptic.c
rename : src/haptic/windows/SDL_syshaptic_c.h => src/haptic/windows/SDL_windowshaptic_c.h
rename : src/joystick/windows/SDL_dxjoystick.c => src/joystick/windows/SDL_dinputjoystick.c
rename : src/joystick/windows/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dinputjoystick_c.h
rename : src/joystick/windows/SDL_dxjoystick_c.h => src/joystick/windows/SDL_windowsjoystick_c.h
2014-07-03 15:39:55 -07:00
..
SDL-WinRT80.sln Cleaned up and rearranged WinRT project file structure. 2014-04-19 12:48:45 -04:00
SDL-WinRT80.vcxproj Split the XInput and DirectInput code so Windows RT can use the existing XInput support. 2014-07-03 15:39:55 -07:00
SDL-WinRT80.vcxproj.filters Split the XInput and DirectInput code so Windows RT can use the existing XInput support. 2014-07-03 15:39:55 -07:00