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Ryan C. Gordon f4f2649e6a XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible.
For versions of XAudio2 with an IXAudio2SourceVoice::GetState() that offers a
flags parameter, we can use XAUDIO2_VOICE_NOSAMPLESPLAYED, since we don't
need this information in our current calls. According to MSDN, this makes the
the call about 3x faster.
2014-07-30 09:54:01 -04:00
acinclude
android-project Merged changes from Alexey Petruchik to support Android obb files 2014-06-21 20:35:36 -07:00
build-scripts Fixed indentation for pnacl configuration 2014-07-07 11:13:19 -07:00
cmake Fixed bug 2618 - incomplete pthread-based lock support should be removed 2014-07-07 21:27:42 -07:00
debian Added libibus-1.0-dev build dependency 2014-06-21 17:31:36 -07:00
docs Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
include Rearrange documentation 2014-07-29 09:20:12 -03:00
premake Fixed bug 2618 - incomplete pthread-based lock support should be removed 2014-07-07 21:27:42 -07:00
src XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible. 2014-07-30 09:54:01 -04:00
test Added audio device buffer queueing API. 2014-07-22 21:41:49 -04:00
VisualC Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 2014-07-27 19:56:53 -07:00
VisualC-WinRT Made the latest XInput + Haptic changes compile and run on WinRT 2014-07-04 18:20:23 -04:00
visualtest Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
Xcode Strip the binaries before signing them, in release configuration 2014-07-08 00:23:36 -07:00
Xcode-iOS Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion 2014-07-07 10:42:19 -07:00
.hgignore Added audio device buffer queueing API. 2014-07-22 21:41:49 -04:00
.hgtags Added tag release-2.0.3 for changeset 704a0bfecf75 2014-03-15 19:31:20 -07:00
Android.mk Fixed Android error on static lib build, if relative NDK_MODULE_PATH used 2014-06-15 13:01:10 -07:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in Add suport for "make uninstall" to cmake. 2014-06-16 10:58:09 -03:00
CMakeLists.txt Partial fix for bug 2556 - add compilation flag -Wshadow 2014-06-22 11:02:56 -07:00
configure Updated configure after removing pthread spinlock support 2014-07-07 21:34:04 -07:00
configure.in Fixed bug 2618 - incomplete pthread-based lock support should be removed 2014-07-07 21:27:42 -07:00
COPYING.txt Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
CREDITS.txt
INSTALL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
Makefile.in Make autoconf-based build quiet by default. 2014-06-19 00:40:09 -04:00
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
README.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html Fixed nesting of HTML elements in documentation. 2014-06-09 17:37:59 +02:00
WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)