SDL-mirror/docs
Ryan C. Gordon 25c786a0d9 We maintain the list of platforms on the wiki now.
Also, I don't really want people emailing community members directly with
problems, so I'm removing their email addresses.

Fixes Bugzilla #2304.

--HG--
extra : rebase_source : 3be8e4d6bb5c9fb121ffab0847e868cfce068e27
2015-02-18 16:17:53 -05:00
..
doxyfile Changed version displayed in documentation generated by doxygen. 2014-09-04 22:59:32 +02:00
README-android.md Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
README-cmake.md Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
README-directfb.md Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
README-dynapi.md
README-emscripten.md Linked README-emscripten.md in README.md and added markdown formatting. 2014-12-28 22:02:17 +01:00
README-gesture.md Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
README-hg.md Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
README-ios.md Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
README-linux.md Added note about libibus-1.0-dev to the Linux README. 2014-08-21 23:03:38 -04:00
README-macosx.md Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
README-nacl.md Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
README-pandora.md
README-platforms.md We maintain the list of platforms on the wiki now. 2015-02-18 16:17:53 -05:00
README-porting.md Updated a README. 2015-01-26 22:02:53 +01:00
README-psp.md
README-raspberrypi.md Clarify (lack of) support for desktop OpenGL on the Raspberry Pi 2014-10-21 11:27:06 -03:00
README-touch.md Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
README-wince.md
README-windows.md
README-winrt.md WinRT: made note that VSync is always enabled on WinPhone, due to OS 2015-02-08 15:44:15 -05:00
README.md Linked README-emscripten.md in README.md and added markdown formatting. 2014-12-28 22:02:17 +01:00

Simple DirectMedia Layer

                              (SDL)

                            Version 2.0

http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list

If you want to report bugs or contribute patches, please submit them to bugzilla

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org