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Sam Lantinga fb25886c0e Greatly simplified the SDL CPU info code
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40746
2003-11-24 09:16:52 +00:00
docs
include Greatly simplified the SDL CPU info code 2003-11-24 09:16:52 +00:00
src Greatly simplified the SDL CPU info code 2003-11-24 09:16:52 +00:00
test Switched data files to binary format 2003-11-24 00:21:24 +00:00
.cvsignore
acinclude.m4 Use a unique base address for each DLL. 2003-10-06 08:34:08 +00:00
autogen.sh
Borland.html
Borland.zip
BUGS
config.guess Updated libtool support so Mingw32 builds work. 2003-10-06 07:13:16 +00:00
config.sub Updated libtool support so Mingw32 builds work. 2003-10-06 07:13:16 +00:00
configure.in Fixed building cpuinfo under mingw32 2003-11-19 08:03:10 +00:00
COPYING
CREDITS
CWprojects.sea.bin Added SDL_loadso.c to the CodeWarrior project 2003-08-31 02:58:29 +00:00
docs.html
EpocBuildFiles.zip
INSTALL
install-sh
ltmain.sh Date: Mon, 17 Nov 2003 23:12:59 +0100 2003-11-18 14:25:12 +00:00
Makefile.am N Sep 17 8791 Sam Lantinga Re: tks source released 2003-09-21 18:32:04 +00:00
Makefile.dc
missing
mkinstalldirs
MPWmake.sea.bin
PBProjects.tar.gz
README
README-SDL.txt
README.AmigaOS
README.CVS
README.DC
README.Epoc
README.MacOS
README.MacOSX
README.MiNT Atari CD-ROM support 2003-09-27 08:20:26 +00:00
README.NanoX
README.PicoGUI
README.QNX Date: Sat, 13 Sep 2003 15:50:43 +0300 2003-09-21 18:13:48 +00:00
README.Qtopia
README.WinCE
sdl-config.in
sdl.m4
SDL.qpg.in Date: Sat, 13 Sep 2003 15:50:43 +0300 2003-09-21 18:13:48 +00:00
SDL.spec.in
strip_fPIC.sh
TODO
VisualC.html
VisualC.zip
VisualC7.zip
VisualCE.zip
WhatsNew Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h 2003-11-18 01:27:06 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)