A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT. |
||
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.. | ||
SDL-WinRT_VS2012.vcxproj | ||
SDL-WinRT_VS2012.vcxproj.filters |
A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT. |
||
---|---|---|
.. | ||
SDL-WinRT_VS2012.vcxproj | ||
SDL-WinRT_VS2012.vcxproj.filters |