Added perl script to generate optimized render copy functions. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402032
545 lines
19 KiB
C
545 lines
19 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_yuv_sw_c.h"
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#include "../SDL_rendercopy.h"
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/* SDL surface based renderer implementation */
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static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
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Uint32 flags);
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static int SDL_DUMMY_CreateTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer,
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SDL_Texture * texture, void **pixels,
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int *pitch);
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static int SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Color * colors,
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int firstcolor, int ncolors);
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static int SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture,
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SDL_Color * colors, int firstcolor,
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int ncolors);
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static int SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int SDL_DUMMY_LockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture, const SDL_Rect * rect,
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int markDirty, void **pixels, int *pitch);
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static void SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture, int numrects,
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const SDL_Rect * rects);
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static void SDL_DUMMY_SelectRenderTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
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Uint8 b, Uint8 a, const SDL_Rect * rect);
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static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * srcrect,
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const SDL_Rect * dstrect);
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static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer,
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const SDL_Rect * rect, void *pixels,
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int pitch);
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static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer,
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const SDL_Rect * rect,
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const void *pixels, int pitch);
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static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer);
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static void SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver SDL_DUMMY_RenderDriver = {
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SDL_DUMMY_CreateRenderer,
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{
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"dummy",
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
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SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
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SDL_RENDERER_PRESENTDISCARD),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
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SDL_TEXTUREMODULATE_ALPHA),
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(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
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SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
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SDL_TEXTUREBLENDMODE_MOD),
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(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
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11,
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{
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SDL_PIXELFORMAT_INDEX8,
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SDL_PIXELFORMAT_RGB555,
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SDL_PIXELFORMAT_RGB565,
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SDL_PIXELFORMAT_RGB888,
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SDL_PIXELFORMAT_BGR888,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_RGBA8888,
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_YUY2,
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SDL_PIXELFORMAT_UYVY},
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0,
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0}
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};
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typedef struct
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{
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int current_screen;
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SDL_Surface *screens[3];
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} SDL_DUMMY_RenderData;
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SDL_Renderer *
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SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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SDL_DisplayMode *displayMode = &display->current_mode;
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SDL_Renderer *renderer;
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SDL_DUMMY_RenderData *data;
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int i, n;
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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if (!SDL_PixelFormatEnumToMasks
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(displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
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SDL_SetError("Unknown display format");
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return NULL;
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data));
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if (!data) {
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SDL_DUMMY_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_zerop(data);
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renderer->CreateTexture = SDL_DUMMY_CreateTexture;
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renderer->QueryTexturePixels = SDL_DUMMY_QueryTexturePixels;
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renderer->SetTexturePalette = SDL_DUMMY_SetTexturePalette;
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renderer->GetTexturePalette = SDL_DUMMY_GetTexturePalette;
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renderer->SetTextureColorMod = SDL_DUMMY_SetTextureColorMod;
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renderer->SetTextureAlphaMod = SDL_DUMMY_SetTextureAlphaMod;
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renderer->SetTextureBlendMode = SDL_DUMMY_SetTextureBlendMode;
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renderer->SetTextureScaleMode = SDL_DUMMY_SetTextureScaleMode;
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renderer->UpdateTexture = SDL_DUMMY_UpdateTexture;
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renderer->LockTexture = SDL_DUMMY_LockTexture;
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renderer->UnlockTexture = SDL_DUMMY_UnlockTexture;
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renderer->DirtyTexture = SDL_DUMMY_DirtyTexture;
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renderer->RenderFill = SDL_DUMMY_RenderFill;
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renderer->RenderCopy = SDL_DUMMY_RenderCopy;
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renderer->RenderPresent = SDL_DUMMY_RenderPresent;
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renderer->DestroyTexture = SDL_DUMMY_DestroyTexture;
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renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer;
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renderer->info = SDL_DUMMY_RenderDriver.info;
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renderer->window = window->id;
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renderer->driverdata = data;
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renderer->info.flags = 0;
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if (flags & SDL_RENDERER_PRESENTFLIP2) {
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renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
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n = 2;
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} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
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renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
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n = 3;
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} else {
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renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
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n = 1;
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}
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for (i = 0; i < n; ++i) {
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data->screens[i] =
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SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
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Bmask, Amask);
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if (!data->screens[i]) {
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SDL_DUMMY_DestroyRenderer(renderer);
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return NULL;
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}
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SDL_SetSurfacePalette(data->screens[i], display->palette);
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}
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data->current_screen = 0;
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return renderer;
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}
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static int
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SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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texture->driverdata = SDL_SW_CreateYUVTexture(texture);
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} else {
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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if (!SDL_PixelFormatEnumToMasks
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(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
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SDL_SetError("Unknown texture format");
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return -1;
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}
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texture->driverdata =
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SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
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Bmask, Amask);
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}
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if (!texture->driverdata) {
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return -1;
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}
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return 0;
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}
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static int
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SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
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void **pixels, int *pitch)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture->
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driverdata, pixels, pitch);
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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*pixels = surface->pixels;
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*pitch = surface->pitch;
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return 0;
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}
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}
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static int
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SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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int ncolors)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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SDL_SetError("YUV textures don't have a palette");
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return -1;
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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return SDL_SetPaletteColors(surface->format->palette, colors,
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firstcolor, ncolors);
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}
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}
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static int
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SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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SDL_Color * colors, int firstcolor, int ncolors)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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SDL_SetError("YUV textures don't have a palette");
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return -1;
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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SDL_memcpy(colors, &surface->format->palette->colors[firstcolor],
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ncolors * sizeof(*colors));
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return 0;
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}
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}
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static void
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SDL_DUMMY_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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surface->userdata =
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SDL_GetRenderCopyFunc(texture->format, display->current_mode.format,
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texture->modMode, texture->blendMode,
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texture->scaleMode);
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}
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static int
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SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return 0;
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}
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static int
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SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return 0;
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}
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static int
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SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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switch (texture->blendMode) {
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case SDL_TEXTUREBLENDMODE_NONE:
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case SDL_TEXTUREBLENDMODE_MASK:
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case SDL_TEXTUREBLENDMODE_BLEND:
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case SDL_TEXTUREBLENDMODE_ADD:
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case SDL_TEXTUREBLENDMODE_MOD:
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return 0;
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default:
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SDL_Unsupported();
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texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return -1;
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}
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}
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static int
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SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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switch (texture->scaleMode) {
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case SDL_TEXTURESCALEMODE_NONE:
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case SDL_TEXTURESCALEMODE_FAST:
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return 0;
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case SDL_TEXTURESCALEMODE_SLOW:
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case SDL_TEXTURESCALEMODE_BEST:
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SDL_Unsupported();
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texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return -1;
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default:
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SDL_Unsupported();
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texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
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SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
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return -1;
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}
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}
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static int
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SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture->
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driverdata, rect, pixels, pitch);
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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Uint8 *src, *dst;
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int row;
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size_t length;
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src = (Uint8 *) pixels;
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dst =
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(Uint8 *) surface->pixels + rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel;
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length = rect->w * surface->format->BytesPerPixel;
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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dst += surface->pitch;
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}
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return 0;
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}
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}
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static int
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SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
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int *pitch)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture->
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driverdata, rect, markDirty, pixels,
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pitch);
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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*pixels =
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(void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel);
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*pitch = surface->pitch;
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return 0;
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}
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}
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static void
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SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
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}
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}
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static void
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SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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int numrects, const SDL_Rect * rects)
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{
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}
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static int
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SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
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Uint8 a, const SDL_Rect * rect)
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{
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SDL_DUMMY_RenderData *data =
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(SDL_DUMMY_RenderData *) renderer->driverdata;
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SDL_Surface *target = data->screens[data->current_screen];
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Uint32 color;
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SDL_Rect real_rect = *rect;
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color = SDL_MapRGBA(target->format, r, g, b, a);
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return SDL_FillRect(target, &real_rect, color);
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}
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static int
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SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect)
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{
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SDL_DUMMY_RenderData *data =
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(SDL_DUMMY_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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SDL_Surface *target = data->screens[data->current_screen];
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void *pixels =
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(Uint8 *) target->pixels + dstrect->y * target->pitch +
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dstrect->x * target->format->BytesPerPixel;
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return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
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srcrect, display->current_mode.format,
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dstrect->w, dstrect->h, pixels,
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target->pitch);
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} else {
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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SDL_Surface *target = data->screens[data->current_screen];
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SDL_RenderCopyFunc copyfunc = (SDL_RenderCopyFunc) surface->userdata;
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if (copyfunc) {
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SDL_RenderCopyData copydata;
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copydata.src =
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(Uint8 *) surface->pixels + srcrect->y * surface->pitch +
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srcrect->x * surface->format->BytesPerPixel;
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copydata.src_w = srcrect->w;
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copydata.src_h = srcrect->h;
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copydata.src_pitch = surface->pitch;
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copydata.dst =
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(Uint8 *) target->pixels + dstrect->y * target->pitch +
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dstrect->x * target->format->BytesPerPixel;
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copydata.dst_w = dstrect->w;
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copydata.dst_h = dstrect->h;
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copydata.dst_pitch = target->pitch;
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copydata.flags = 0;
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if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
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copydata.flags |= SDL_RENDERCOPY_MODULATE_COLOR;
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copydata.r = texture->r;
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copydata.g = texture->g;
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copydata.b = texture->b;
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}
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if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
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copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA;
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copydata.a = texture->a;
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}
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if (texture->
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blendMode & (SDL_TEXTUREBLENDMODE_MASK |
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SDL_TEXTUREBLENDMODE_BLEND)) {
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copydata.flags |= SDL_RENDERCOPY_BLEND;
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} else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) {
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copydata.flags |= SDL_RENDERCOPY_ADD;
|
|
} else if (texture->blendMode & SDL_TEXTUREBLENDMODE_MOD) {
|
|
copydata.flags |= SDL_RENDERCOPY_MOD;
|
|
}
|
|
if (texture->scaleMode) {
|
|
copydata.flags |= SDL_RENDERCOPY_NEAREST;
|
|
}
|
|
return copyfunc(©data);
|
|
} else {
|
|
SDL_Rect real_srcrect = *srcrect;
|
|
SDL_Rect real_dstrect = *dstrect;
|
|
|
|
return SDL_LowerBlit(surface, &real_srcrect, target,
|
|
&real_dstrect);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
SDL_DUMMY_RenderPresent(SDL_Renderer * renderer)
|
|
{
|
|
static int frame_number;
|
|
SDL_DUMMY_RenderData *data =
|
|
(SDL_DUMMY_RenderData *) renderer->driverdata;
|
|
|
|
/* Send the data to the display */
|
|
if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) {
|
|
char file[128];
|
|
SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
|
|
renderer->window, ++frame_number);
|
|
SDL_SaveBMP(data->screens[data->current_screen], file);
|
|
}
|
|
|
|
/* Update the flipping chain, if any */
|
|
if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
|
|
data->current_screen = (data->current_screen + 1) % 2;
|
|
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
|
|
data->current_screen = (data->current_screen + 1) % 3;
|
|
}
|
|
}
|
|
|
|
static void
|
|
SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
{
|
|
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
|
SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
|
|
} else {
|
|
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
|
|
|
SDL_FreeSurface(surface);
|
|
}
|
|
}
|
|
|
|
static void
|
|
SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer)
|
|
{
|
|
SDL_DUMMY_RenderData *data =
|
|
(SDL_DUMMY_RenderData *) renderer->driverdata;
|
|
int i;
|
|
|
|
if (data) {
|
|
for (i = 0; i < SDL_arraysize(data->screens); ++i) {
|
|
if (data->screens[i]) {
|
|
SDL_FreeSurface(data->screens[i]);
|
|
}
|
|
}
|
|
SDL_free(data);
|
|
}
|
|
SDL_free(renderer);
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|