2017-10-14 19:08:21 -04:00
# SDL_GameControllerDB
2013-11-27 17:20:34 -03:00
2017-11-23 13:39:30 -03:00
[](https://travis-ci.org/gabomdq/SDL_GameControllerDB)
2013-11-27 17:20:34 -03:00
2014-01-10 15:15:57 -03:00
A community source database of game controller mappings to be used with SDL2 Game Controller functionality.
2013-11-27 17:20:34 -03:00
2017-11-23 13:39:30 -03:00
## SDL Variants
2017-12-17 16:27:38 -05:00
### gamecontrollerdb.txt
For games or engines using the SDL >= 2.0.6 format. This is the most recent version.
2017-12-17 15:50:06 -05:00
2017-12-17 16:27:38 -05:00
### gamecontrollerdb_205.txt
For games or engines using the SDL >= 2.0.5 format. There are no range or inversion modifiers (+,-,~).
2017-11-05 13:55:14 -05:00
2017-12-17 16:27:38 -05:00
### gamecontrollerdb_204.txt
2017-11-23 14:10:28 -03:00
For games or engines using the SDL 2.0.4 format. GUIDs are different depending on the platform. Note that SDL > 2.0.4 can still read this format.
2017-10-14 19:08:21 -04:00
2017-11-05 14:13:39 -05:00
## Create New Mappings
A mapping looks like this :
```
030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
```
2017-11-05 14:14:06 -05:00
It is comprised of a controller GUID (`030000004c050000c405000000010000` ), a name (`PS4 Controller` ), button / axis mappings (`leftshoulder:b4` ) and a platform (`platform:Mac OS X` ).
2017-11-05 14:13:39 -05:00
2017-11-23 14:10:28 -03:00
There are a few different tools that let you create mappings.
2017-11-05 14:13:39 -05:00
2017-11-23 14:10:28 -03:00
### [SDL2 ControllerMap](https://www.libsdl.org/download-2.0.php)
The controllermap utility provided with SDL2 is the official tool to create these mappings, it runs on all the platforms SDL runs (Windows, Mac, Linux, iOS, Android, etc).
2017-10-14 19:08:21 -04:00
2017-11-05 14:13:39 -05:00
### [Steam](http://store.steampowered.com)
2017-10-14 19:08:21 -04:00
In Steam's Big Picture mode, configure your joystick. Then look in `[steam_installation_directory]/config/config.vdf` in your Steam installation directory for the `SDL_GamepadBind` entry. It is one of the last entries, it will look something like this.
2013-11-27 17:20:34 -03:00
```
2017-10-14 19:08:21 -04:00
"SDL_GamepadBind" "030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,"
2013-11-27 17:20:34 -03:00
```
2017-11-05 14:13:39 -05:00
Unfortunately, **Steam does not ouput the platform field** , so you will need to add it manually. At the end of the generated entry, add `platform:Windows,` or `platform:Mac OS X,` or `platform:Linux,` .
2013-12-02 19:55:59 -03:00
2017-11-23 14:10:28 -03:00
### [SDL2 Gamepad Tool](http://www.generalarcade.com/gamepadtool/)
2017-12-17 16:27:38 -05:00
Third party cross-platform tool with GUI (Windows, macOS and Linux).
2017-11-23 14:10:28 -03:00
Setup your controller and copy the ouput entry. The tool currently doesn't output SDL 2.0.5 GUIDs, but that is fine as SDL still supports these GUIDs. I will convert older GUIDs in pull requests as well.
2017-10-07 20:12:35 -04:00
2017-10-14 19:08:21 -04:00
## Usage
2017-11-05 14:13:39 -05:00
Download gamecontrollerdb.txt, place it in your app's directory and load it.
2013-11-27 17:20:34 -03:00
2017-11-05 14:13:39 -05:00
For example :
2017-10-14 19:08:21 -04:00
```
2017-12-17 16:27:38 -05:00
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
2017-10-14 19:08:21 -04:00
```
# For Contributors
2017-11-05 14:13:39 -05:00
## Check Your Mappings
2017-12-17 15:50:06 -05:00
The currently active version is gamecontrollerdb.txt. If your mappings work on older SDL versions, you can add them to the appropriate files.
2018-01-08 17:30:11 -05:00
Before submitting a new Pull Request, please run the `check.py` tool to make sure everything is in order.
2018-01-08 21:59:07 -05:00
Run it with:
2016-07-06 04:17:47 +05:30
```
2017-12-17 15:50:06 -05:00
python check.py gamecontrollerdb.txt
2016-07-06 04:17:47 +05:30
```
2018-01-08 21:59:07 -05:00
Once no checks are detected, run the script with the `--format` option to sort the database in the appropriate format.
```
python check.py --format gamecontrollerdb.txt
```
2017-10-14 19:08:21 -04:00
If no errors were generated you can (please) send a Pull Request! Tests are automatically run on Pull Requests, so you'll easily see if there is an issue.
2018-01-08 21:59:07 -05:00
### Checks
- GUID is correct length and is hexadecimal.
- Platform is present and supported.
- Inversion and range modifiers are applied to axis fields.
- No duplicate mappings.
- No duplicate keys.
- Buttons conform to supported values.
### Formatting
- The database is sorted by platform, then by name.
- Individual mapping keys are sorted alphabetically.
- Names are parsed for extraneous spaces.
2017-10-14 19:08:21 -04:00
### Options
```
2018-01-08 21:59:07 -05:00
usage: check.py [-h] [--format] input_file
2017-10-14 19:08:21 -04:00
positional arguments:
2018-01-08 21:59:07 -05:00
input_file database file to check, ex. gamecontrollerdb.txt
2017-10-14 19:08:21 -04:00
optional arguments:
2018-01-08 21:59:07 -05:00
-h, --help show this help message and exit
--format sorts, formats and removes duplicates
2017-10-14 19:08:21 -04:00
```
2017-10-07 20:12:35 -04:00
2017-11-05 14:13:39 -05:00
## References
2013-11-27 17:20:34 -03:00
* [SDL2 ](http://www.libsdl.org )
2016-07-06 04:17:47 +05:30
* [SDL_GameControllerAddMappingsFromFile ](http://wiki.libsdl.org/SDL_GameControllerAddMappingsFromFile )