redquark-amiberry-rb/src/include/drawing.h

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/*
* Data used for communication between custom.c and drawing.c.
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*
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* Copyright 1996-1998 Bernd Schmidt
*/
#define MAX_PLANES 8
/* According to the HRM, pixel data spends a couple of cycles somewhere in the chips
before it appears on-screen. */
#define DIW_DDF_OFFSET 1
/* this many cycles starting from hpos=0 are visible on right border */
#define HBLANK_OFFSET 9
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/* We ignore that many lores pixels at the start of the display. These are
* invisible anyway due to hardware DDF limits. */
#define DISPLAY_LEFT_SHIFT 0x38
#define PIXEL_XPOS(HPOS) (((HPOS)*2 - DISPLAY_LEFT_SHIFT + DIW_DDF_OFFSET - 1) )
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#define min_diwlastword (0)
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#define max_diwlastword (PIXEL_XPOS(0x1d4>> 1))
#define lores_shift 0
extern bool aga_mode;
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STATIC_INLINE int coord_hw_to_window_x (int x)
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{
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x -= DISPLAY_LEFT_SHIFT;
return x;
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}
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STATIC_INLINE int coord_window_to_hw_x (int x)
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{
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return x + DISPLAY_LEFT_SHIFT;
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}
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STATIC_INLINE int coord_diw_to_window_x (int x)
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{
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return (x - DISPLAY_LEFT_SHIFT + DIW_DDF_OFFSET - 1);
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}
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STATIC_INLINE int coord_window_to_diw_x (int x)
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{
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x = coord_window_to_hw_x (x);
return x - DIW_DDF_OFFSET;
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}
extern int framecnt;
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/* color values in two formats: 12 (OCS/ECS) or 24 (AGA) bit Amiga RGB (color_regs),
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* and the native color value; both for each Amiga hardware color register.
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*
* !!! See color_reg_xxx functions below before touching !!!
*/
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struct color_entry {
uae_u16 color_regs_ecs[32];
xcolnr acolors[256];
uae_u32 color_regs_aga[256];
bool borderblank, bordersprite;
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};
/* convert 24 bit AGA Amiga RGB to native color */
//#ifndef PANDORA
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#if !defined(PANDORA) || !defined(USE_ARMNEON) // Well not really since ubfx is arm6t2...
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#define CONVERT_RGB(c) \
( xbluecolors[((uae_u8*)(&c))[0]] | xgreencolors[((uae_u8*)(&c))[1]] | xredcolors[((uae_u8*)(&c))[2]] )
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#else
STATIC_INLINE uae_u16 CONVERT_RGB(uae_u32 c)
{
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uae_u16 ret;
__asm__ (
"ubfx r1, %[c], #19, #5 \n\t"
"ubfx r2, %[c], #10, #6 \n\t"
"ubfx %[v], %[c], #3, #5 \n\t"
"orr %[v], %[v], r1, lsl #11 \n\t"
"orr %[v], %[v], r2, lsl #5 \n\t"
: [v] "=r" (ret) : [c] "r" (c) : "r1", "r2" );
return ret;
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}
#endif
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STATIC_INLINE xcolnr getxcolor (int c)
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{
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if (aga_mode)
return CONVERT_RGB(c);
else
return xcolors[c];
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}
/* functions for reading, writing, copying and comparing struct color_entry */
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STATIC_INLINE int color_reg_get (struct color_entry *ce, int c)
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{
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if (aga_mode)
return ce->color_regs_aga[c];
else
return ce->color_regs_ecs[c];
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}
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STATIC_INLINE void color_reg_set (struct color_entry *ce, int c, int v)
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{
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if (aga_mode)
ce->color_regs_aga[c] = v;
else
ce->color_regs_ecs[c] = v;
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}
/* ugly copy hack, is there better solution? */
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STATIC_INLINE void color_reg_cpy (struct color_entry *dst, struct color_entry *src)
{
dst->borderblank = src->borderblank;
if (aga_mode)
/* copy acolors and color_regs_aga */
memcpy (dst->acolors, src->acolors, sizeof(struct color_entry) - sizeof(uae_u16) * 32);
else
/* copy first 32 acolors and color_regs_ecs */
memcpy(dst->color_regs_ecs, src->color_regs_ecs, sizeof(uae_u16) * 32 + sizeof(xcolnr) * 32);
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}
/*
* The idea behind this code is that at some point during each horizontal
* line, we decide how to draw this line. There are many more-or-less
* independent decisions, each of which can be taken at a different horizontal
* position.
* Sprites and color changes are handled specially: There isn't a single decision,
* but a list of structures containing information on how to draw the line.
*/
#define COLOR_CHANGE_BRDBLANK 0x80000000
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struct color_change {
int linepos;
int regno;
unsigned int value;
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};
/* 440 rather than 880, since sprites are always lores. */
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#define MAX_PIXELS_PER_LINE 880
#define MAX_VIDHEIGHT 270
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/* No divisors for MAX_PIXELS_PER_LINE; we support AGA and may one day
want to use SHRES sprites. */
#define MAX_SPR_PIXELS (((MAXVPOS + 1)*2 + 1) * MAX_PIXELS_PER_LINE)
struct sprite_entry
{
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unsigned short pos;
unsigned short max;
unsigned int first_pixel;
bool has_attached;
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};
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union sps_union {
uae_u8 bytes[MAX_SPR_PIXELS];
uae_u32 words[MAX_SPR_PIXELS / 4];
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};
extern union sps_union spixstate;
extern uae_u16 spixels[MAX_SPR_PIXELS];
/* Way too much... */
#define MAX_REG_CHANGE ((MAXVPOS + 1) * MAXHPOS)
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extern struct color_entry curr_color_tables[(MAXVPOS + 2) * 2];
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extern struct sprite_entry *curr_sprite_entries;
extern struct color_change *curr_color_changes;
extern struct draw_info curr_drawinfo[2 * (MAXVPOS + 2) + 1];
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/* struct decision contains things we save across drawing frames for
* comparison (smart update stuff). */
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struct decision {
/* Records the leftmost access of BPL1DAT. */
int plfleft, plfright, plflinelen;
/* Display window: native coordinates, depend on lores state. */
int diwfirstword, diwlastword;
int ctable;
uae_u16 bplcon0, bplcon2;
uae_u16 bplcon3, bplcon4;
uae_u8 nr_planes;
uae_u8 bplres;
bool ham_seen;
bool ham_at_start;
bool bordersprite_seen;
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};
/* Anything related to changes in hw registers during the DDF for one
* line. */
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struct draw_info {
int first_sprite_entry, last_sprite_entry;
int first_color_change, last_color_change;
int nr_color_changes, nr_sprites;
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};
extern struct decision line_decisions[2 * (MAXVPOS + 2) + 1];
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extern uae_u8 line_data[(MAXVPOS + 2) * 2][MAX_PLANES * MAX_WORDS_PER_LINE * 2];
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/* Functions in drawing.c. */
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extern int coord_native_to_amiga_y (int);
extern int coord_native_to_amiga_x (int);
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extern void hsync_record_line_state (int lineno);
extern void vsync_handle_redraw (void);
extern void vsync_handle_check (void);
extern void init_hardware_for_drawing_frame (void);
extern void reset_drawing (void);
extern void drawing_init (void);
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extern unsigned long time_per_frame;
extern void adjust_idletime(unsigned long ns_waited);
/* Finally, stuff that shouldn't really be shared. */
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#define IHF_SCROLLLOCK 0
#define IHF_QUIT_PROGRAM 1
#define IHF_PICASSO 2
extern int inhibit_frame;
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STATIC_INLINE void set_inhibit_frame (int bit)
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{
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inhibit_frame |= 1 << bit;
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}
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STATIC_INLINE void clear_inhibit_frame (int bit)
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{
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inhibit_frame &= ~(1 << bit);
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}
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STATIC_INLINE void toggle_inhibit_frame (int bit)
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{
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inhibit_frame ^= 1 << bit;
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}