2019-08-17 21:20:39 +02:00
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/* _______ __ __ __ ______ __ __ _______ __ __
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* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
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* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
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* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
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* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
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* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
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* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
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*
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2020-08-17 16:25:02 +02:00
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* Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson
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2019-08-17 21:20:39 +02:00
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* Copyright (c) 2016, 2018, 2019 Gwilherm Baudic
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* Js_./
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* Per Larsson a.k.a finalman _RqZ{a<^_aa
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2020-08-17 16:25:02 +02:00
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* Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
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2019-08-17 21:20:39 +02:00
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* _Qhm`] _f "'c 1!5m
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* Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[
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* .)j(] .d_/ '-( P . S
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* License: (BSD) <Td/Z <fP"5(\"??"\a. .L
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* Redistribution and use in source and _dV>ws?a-?' ._/L #'
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* binary forms, with or without )4d[#7r, . ' )d`)[
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* modification, are permitted provided _Q-5'5W..j/?' -?!\)cam'
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* that the following conditions are met: j<<WP+k/);. _W=j f
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* 1. Redistributions of source code must .$%w\/]Q . ."' . mj$
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* retain the above copyright notice, ]E.pYY(Q]>. a J@\
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* this list of conditions and the j(]1u<sE"L,. . ./^ ]{a
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* following disclaimer. 4'_uomm\. )L);-4 (3=
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* 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[
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* reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m
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* this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/
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* following disclaimer in the <B!</]C)d_, '(<' .f. =C+m
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* documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]'
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* provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W"
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* 3. Neither the name of Guichan nor the :$we` _! + _/ . j?
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* names of its contributors may be used =3)= _f (_yQmWW$#( "
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* to endorse or promote products derived - W, sQQQQmZQ#Wwa]..
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* from this software without specific (js, \[QQW$QWW#?!V"".
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* prior written permission. ]y:.<\.. .
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* -]n w/ ' [.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ !
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* HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , '
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- %
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* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'.,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?"
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. .
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* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef GCN_SDL2GRAPHICS_HPP
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#define GCN_SDL2GRAPHICS_HPP
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#include "SDL.h"
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#include "guisan/color.hpp"
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#include "guisan/graphics.hpp"
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#include "guisan/platform.hpp"
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namespace gcn
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{
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class Image;
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class Rectangle;
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/**
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* SDL implementation of the Graphics.
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*/
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class GCN_EXTENSION_DECLSPEC SDL2Graphics : public Graphics
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{
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public:
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// Needed so that drawImage(gcn::Image *, int, int) is visible.
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using Graphics::drawImage;
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/**
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* Constructor.
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*/
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SDL2Graphics();
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/**
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* Destructor.
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*/
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~SDL2Graphics();
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/**
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* Sets the target SDL_Renderer to use for drawing. Preferably done only once.
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*
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* @param renderer the SDL_Renderer to use for drawing.
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* @param width screen width
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* @param height screen height
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*/
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virtual void setTarget(SDL_Renderer* renderer, int width, int height);
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/**
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* Gets the target SDL_Renderer.
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*
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* @return the target SDL_Renderer.
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*/
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2020-05-15 00:27:51 +02:00
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[[nodiscard]] virtual SDL_Renderer* getTarget() const;
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2019-08-17 21:20:39 +02:00
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/**
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* Draws an SDL_Surface on the target surface. Normally you'll
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* use drawImage, but if you want to write SDL specific code
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* this function might come in handy.
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*
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* NOTE: The clip areas will be taken into account.
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*/
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virtual void drawSDLSurface(SDL_Surface* surface, SDL_Rect source,
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SDL_Rect destination);
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/**
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* Draws an SDL_Texture on the target surface. Normally you'll
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* use drawImage, but if you want to write SDL specific code
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* this function might come in handy.
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*
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* NOTE: The clip areas will be taken into account.
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*/
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virtual void drawSDLTexture(SDL_Texture* texture, SDL_Rect source,
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SDL_Rect destination);
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// Inherited from Graphics
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virtual void _beginDraw();
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virtual void _endDraw();
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virtual bool pushClipArea(Rectangle area);
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virtual void popClipArea();
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virtual void drawImage(const Image* image, int srcX, int srcY,
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int dstX, int dstY, int width,
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int height);
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virtual void drawPoint(int x, int y);
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virtual void drawLine(int x1, int y1, int x2, int y2);
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virtual void drawRectangle(const Rectangle& rectangle);
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virtual void fillRectangle(const Rectangle& rectangle);
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virtual void setColor(const Color& color);
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virtual const Color& getColor();
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protected:
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/**
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* Draws a horizontal line.
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*
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* @param x1 the start coordinate of the line.
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* @param y the y coordinate of the line.
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* @param x2 the end coordinate of the line.
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*/
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virtual void drawHLine(int x1, int y, int x2);
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/**
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* Draws a vertical line.
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*
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* @param x the x coordinate of the line.
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* @param y1 the start coordinate of the line.
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* @param y2 the end coordinate of the line.
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*/
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virtual void drawVLine(int x, int y1, int y2);
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/**
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* Save the current rendering color before drawing.
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* Does not affect the mColor attribute.
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*/
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virtual void saveRenderColor();
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/**
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* Restore the rendering color after drawing
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*/
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virtual void restoreRenderColor();
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2020-05-15 00:27:51 +02:00
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SDL_Surface* mTarget{};
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SDL_Renderer* mRenderTarget{};
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SDL_Texture* mTexture{};
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2019-08-17 21:20:39 +02:00
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Color mColor;
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2020-05-15 00:27:51 +02:00
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Uint8 r{}, g{}, b{}, a{}; //! to store previous color from renderer
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2019-08-17 21:20:39 +02:00
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bool mAlpha;
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};
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}
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#endif // end GCN_SDL2GRAPHICS_HPP
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