redquark-amiberry-rb/external/libguisan/include/guisan/sdl/sdl2graphics.hpp

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/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
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* Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson
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* Copyright (c) 2016, 2018, 2019 Gwilherm Baudic
* Js_./
* Per Larsson a.k.a finalman _RqZ{a<^_aa
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* Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
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* _Qhm`] _f "'c 1!5m
* Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[
* .)j(] .d_/ '-( P . S
* License: (BSD) <Td/Z <fP"5(\"??"\a. .L
* Redistribution and use in source and _dV>ws?a-?' ._/L #'
* binary forms, with or without )4d[#7r, . ' )d`)[
* modification, are permitted provided _Q-5'5W..j/?' -?!\)cam'
* that the following conditions are met: j<<WP+k/);. _W=j f
* 1. Redistributions of source code must .$%w\/]Q . ."' . mj$
* retain the above copyright notice, ]E.pYY(Q]>. a J@\
* this list of conditions and the j(]1u<sE"L,. . ./^ ]{a
* following disclaimer. 4'_uomm\. )L);-4 (3=
* 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[
* reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m
* this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/
* following disclaimer in the <B!</]C)d_, '(<' .f. =C+m
* documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]'
* provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W"
* 3. Neither the name of Guichan nor the :$we` _! + _/ . j?
* names of its contributors may be used =3)= _f (_yQmWW$#( "
* to endorse or promote products derived - W, sQQQQmZQ#Wwa]..
* from this software without specific (js, \[QQW$QWW#?!V"".
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* -]n w/ ' [.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ !
* HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , '
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- %
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'.,
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. .
* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GCN_SDL2GRAPHICS_HPP
#define GCN_SDL2GRAPHICS_HPP
#include "SDL.h"
#include "guisan/color.hpp"
#include "guisan/graphics.hpp"
#include "guisan/platform.hpp"
namespace gcn
{
class Image;
class Rectangle;
/**
* SDL implementation of the Graphics.
*/
class GCN_EXTENSION_DECLSPEC SDL2Graphics : public Graphics
{
public:
// Needed so that drawImage(gcn::Image *, int, int) is visible.
using Graphics::drawImage;
/**
* Constructor.
*/
SDL2Graphics();
/**
* Destructor.
*/
~SDL2Graphics();
/**
* Sets the target SDL_Renderer to use for drawing. Preferably done only once.
*
* @param renderer the SDL_Renderer to use for drawing.
* @param width screen width
* @param height screen height
*/
virtual void setTarget(SDL_Renderer* renderer, int width, int height);
/**
* Gets the target SDL_Renderer.
*
* @return the target SDL_Renderer.
*/
[[nodiscard]] virtual SDL_Renderer* getTarget() const;
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/**
* Draws an SDL_Surface on the target surface. Normally you'll
* use drawImage, but if you want to write SDL specific code
* this function might come in handy.
*
* NOTE: The clip areas will be taken into account.
*/
virtual void drawSDLSurface(SDL_Surface* surface, SDL_Rect source,
SDL_Rect destination);
/**
* Draws an SDL_Texture on the target surface. Normally you'll
* use drawImage, but if you want to write SDL specific code
* this function might come in handy.
*
* NOTE: The clip areas will be taken into account.
*/
virtual void drawSDLTexture(SDL_Texture* texture, SDL_Rect source,
SDL_Rect destination);
// Inherited from Graphics
virtual void _beginDraw();
virtual void _endDraw();
virtual bool pushClipArea(Rectangle area);
virtual void popClipArea();
virtual void drawImage(const Image* image, int srcX, int srcY,
int dstX, int dstY, int width,
int height);
virtual void drawPoint(int x, int y);
virtual void drawLine(int x1, int y1, int x2, int y2);
virtual void drawRectangle(const Rectangle& rectangle);
virtual void fillRectangle(const Rectangle& rectangle);
virtual void setColor(const Color& color);
virtual const Color& getColor();
protected:
/**
* Draws a horizontal line.
*
* @param x1 the start coordinate of the line.
* @param y the y coordinate of the line.
* @param x2 the end coordinate of the line.
*/
virtual void drawHLine(int x1, int y, int x2);
/**
* Draws a vertical line.
*
* @param x the x coordinate of the line.
* @param y1 the start coordinate of the line.
* @param y2 the end coordinate of the line.
*/
virtual void drawVLine(int x, int y1, int y2);
/**
* Save the current rendering color before drawing.
* Does not affect the mColor attribute.
*/
virtual void saveRenderColor();
/**
* Restore the rendering color after drawing
*/
virtual void restoreRenderColor();
SDL_Surface* mTarget{};
SDL_Renderer* mRenderTarget{};
SDL_Texture* mTexture{};
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Color mColor;
Uint8 r{}, g{}, b{}, a{}; //! to store previous color from renderer
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bool mAlpha;
};
}
#endif // end GCN_SDL2GRAPHICS_HPP