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# The application settings for Android libSDL port
AppSettingVersion = 19
# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2)
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LibSdlVersion = 1.3
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# Specify application name (e.x. My Application)
AppName = "Amiberry"
# Specify reversed site name of application (e.x. com.mysite.myapp)
AppFullName = com.blitterstudio.amiberry
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
ScreenOrientation = h
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
InhibitSuspend = y
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
# these files are put inside .apk package by build system
# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
AppDataDownloadUrl = "!!Data files|data16092017.zip^!!blankdisks files|blankdisks.zip"
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
VideoDepthBpp = 16
# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
NeedDepthBuffer = n
# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
NeedStencilBuffer = n
# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
# you need this option only if you're developing 3-d app (y) or (n)
NeedGles2 = n
# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
SwVideoMode = y
# Application video output will be resized to fit into native device screen (y)/(n)
SdlVideoResize = y
# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
SdlVideoResizeKeepAspect = n
# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
CompatibilityHacks = n
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
CompatibilityHacksStaticInit = n
# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
CompatibilityHacksTextInputEmulatesHwKeyboard = y
TextInputKeyboard = 3
# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
CompatibilityHacksPreventAudioChopping = n
# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
CompatibilityHacksAppIgnoresAudioBufferSize = n
# Hack for VCMI: preload additional shared libraries before aplication start
CompatibilityHacksAdditionalPreloadedSharedLibraries = ""
# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
CompatibilityHacksSlowCompatibleEventQueue = n
# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState = n
# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
CompatibilityHacksProperUsageOfSDL_UpdateRects = n
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
AppUsesMouse = y
# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
AppNeedsTwoButtonMouse = y
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor = n
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode = y
# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
AppNeedsArrowKeys = y
# Application needs text input (y) or (n), enables button for text input on screen
AppNeedsTextInput = y
# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
AppUsesJoystick = n
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
AppUsesSecondJoystick = n
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
AppUsesAccelerometer = n
# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
AppUsesGyroscope = n
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
AppUsesMultitouch = y
# Application records audio (it will use any available source, such a s microphone)
# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
# This option will add additional permission to Android manifest (y)/(n)
AppRecordsAudio = n
# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
AccessSdCard = y
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
ImmersiveMode =
# Application implements Android-specific routines to put to background, and will not draw anything to screen
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
# This option is reported to be buggy, sometimes failing to restore video state
NonBlockingSwapBuffers = n
# Redefine common hardware keys to SDL keysyms
# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
RedefinedKeys = "NO_REMAP RETURN NO_REMAP NO_REMAP F12 F12 NO_REMAP RETURN NO_REMAP NO_REMAP"
# Number of virtual keyboard keys (currently 6 is maximum)
AppTouchscreenKeyboardKeysAmount = 4
# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
AppTouchscreenKeyboardKeysAmountAutoFire = 2
# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
RedefinedKeysScreenKb = "HOME END PAGEDOWN PAGEUP RCTRL F13 UNKNOWN UNKNOWN UNKNOWN"
# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
RedefinedKeysScreenKbNames = "HOME END PAGEDOWN PAGEUP RCTRL F13 UNKNOWN UNKNOWN UNKNOWN"
# On-screen keys theme
# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
# 1 = Simple Theme by Beholder (white, with gamepad joystick)
# 2 = Sun by Sirea (yellow, with round joystick)
# 3 = Keen by Gerstrong (multicolor, with round joystick)
TouchscreenKeysTheme = 2
# Redefine gamepad keys to SDL keysyms, button order is:
# A B X Y L1 R1 L2 R2 LThumb RThumb
RedefinedKeysGamepad = "PAGEDOWN END HOME PAGEUP F13 RCTRL F11 F15 PAGEDOWN HOME F12"
# How long to show startup menu button, in msec, 0 to disable startup menu
StartupMenuButtonTimeout = 3000
# Menu items to hide from startup menu, available menu items:
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
HiddenMenuOptions = 'SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.JoystickMouseConfig'
# Menu items to show at startup - this is Java code snippet, leave empty for default
# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
# Available menu items:
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
FirstStartMenuOptions = ''
# GCC version, or 'clang' for CLANG
NDK_TOOLCHAIN_VERSION = 4.9
# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
MultiABI = 'armeabi-v7a'
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
AppMinimumRAM = 256
# Application version code (integer)
AppVersionCode = 010218
# Application user-visible version name (string)
AppVersionName = "1.0.0.18"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion = n
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
DeleteFilesOnUpgrade = " "
# Optional shared libraries to compile - removing some of them will save space
# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
CompiledLibraries = "vorbis flac ogg mpg123 mpeg2 xml2 sdl_image sdl_ttf guichan"
# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
CustomBuildScript = y
# Aditional CFLAGS for application
AppCflags = ''
# Additional LDFLAGS for application
AppLdflags = ''
# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
AppOverlapsSystemHeaders =
# Build only following subdirs (empty will build all dirs, ignored with custom script)
AppSubdirsBuild = ''
# Exclude these files from build
AppBuildExclude = ''
# Application command line parameters, including app name as 0-th param
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AppCmdline = 'amiberry -f'
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# Here you may type readme text, which will be shown during startup. Format is:
# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
ReadmeText = '^You may press "Home" now - the data will be downloaded in background'
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
MinimumScreenSize = s
# Your AdMob Publisher ID, (n) if you don't want advertisements
AdmobPublisherId = n
# Your AdMob test device ID, to receive a test ad
AdmobTestDeviceId =
# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
AdmobBannerSize =
# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
# Joystick always follows finger, so moving mouse requires touching the screen with other finger
FloatingScreenJoystick = n
# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
# force screen update by moving mouse cursor a little after each click (y) or (n)
CompatibilityHacksForceScreenUpdateMouseClick = y
# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
HideSystemMousePointer = y
# The app will open files with following extension, file path will be added to commandline params
AppOpenFileExtension = 'uae Uae UAE'