Improved SDL error messages slightly
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parent
e4904d3fb0
commit
034e657d54
2 changed files with 4 additions and 4 deletions
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@ -357,7 +357,7 @@ int graphics_setup(void)
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800,
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480,
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sdl_window_mode);
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check_error_sdl(sdl_window == nullptr, "Unable to create window");
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check_error_sdl(sdl_window == nullptr, "Unable to create window:");
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}
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if (SDL_GetWindowDisplayMode(sdl_window, &sdlMode) != 0)
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@ -377,7 +377,7 @@ int graphics_setup(void)
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if (renderer == nullptr)
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{
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renderer = SDL_CreateRenderer(sdl_window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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check_error_sdl(renderer == nullptr, "Unable to create a renderer");
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check_error_sdl(renderer == nullptr, "Unable to create a renderer:");
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}
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if (SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1") != SDL_TRUE)
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@ -311,7 +311,7 @@ void amiberry_gui_init()
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//-------------------------------------------------
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if (!gui_screen)
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gui_screen = SDL_CreateRGBSurface(0, GUI_WIDTH, GUI_HEIGHT, 16, 0, 0, 0, 0);
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check_error_sdl(gui_screen == nullptr, "Unable to create GUI surface");
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check_error_sdl(gui_screen == nullptr, "Unable to create GUI surface:");
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#ifdef USE_DISPMANX
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displayHandle = vc_dispmanx_display_open(0);
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@ -395,7 +395,7 @@ void amiberry_gui_init()
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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gui_texture = SDL_CreateTexture(renderer, gui_screen->format->format, SDL_TEXTUREACCESS_STREAMING, gui_screen->w, gui_screen->h);
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check_error_sdl(gui_texture == nullptr, "Unable to create GUI texture");
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check_error_sdl(gui_texture == nullptr, "Unable to create GUI texture:");
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#endif
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SDL_RenderSetLogicalSize(renderer, GUI_WIDTH, GUI_HEIGHT);
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SDL_ShowCursor(SDL_ENABLE);
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