Improved InGameMessage dialog
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parent
fdb4b9681b
commit
0c45576be1
3 changed files with 16 additions and 18 deletions
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@ -82,7 +82,7 @@ bool isModeAspectRatioExact(SDL_DisplayMode* mode, int width, int height)
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return false;
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}
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void updateScreen()
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void updatedisplayarea()
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{
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// Update the texture from the surface
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SDL_UpdateTexture(texture, nullptr, screen->pixels, screen->pitch);
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@ -143,7 +143,7 @@ static void open_screen(struct uae_prefs* p)
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height);
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check_error_sdl(texture == nullptr, "Unable to create texture");
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updateScreen();
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updatedisplayarea();
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if (screen != nullptr)
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{
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@ -226,7 +226,7 @@ void flush_screen()
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}
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}
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updateScreen();
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updatedisplayarea();
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init_row_map();
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}
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@ -10,4 +10,4 @@ extern SDL_Texture* gui_texture;
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extern SDL_DisplayMode sdlMode;
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extern void check_error_sdl(bool check, const char* message);
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extern void updateScreen();
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extern void updatedisplayarea();
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@ -61,7 +61,7 @@ enum
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*/
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SDL_Surface* gui_screen;
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SDL_Texture* gui_texture;
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SDL_Event event;
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SDL_Event gui_event;
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/*
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* Guisan SDL stuff we need
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@ -183,7 +183,6 @@ namespace sdl
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// Note, any surface will do, it doesn't have to be the screen.
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gui_graphics->setTarget(gui_screen);
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gui_input = new gcn::SDLInput();
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uae_gui = new gcn::Gui();
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uae_gui->setGraphics(gui_graphics);
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uae_gui->setInput(gui_input);
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@ -203,14 +202,14 @@ namespace sdl
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void checkInput()
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{
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while (SDL_PollEvent(&event))
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while (SDL_PollEvent(&gui_event))
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{
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if (event.type == SDL_KEYDOWN)
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if (gui_event.type == SDL_KEYDOWN)
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{
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gcn::FocusHandler* focusHdl;
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gcn::Widget* activeWidget;
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if (event.key.keysym.sym == currprefs.key_for_menu)
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if (gui_event.key.keysym.sym == currprefs.key_for_menu)
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{
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if (emulating && widgets::cmdStart->isEnabled())
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{
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@ -229,7 +228,7 @@ namespace sdl
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}
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}
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else
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switch (event.key.keysym.scancode)
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switch (gui_event.key.keysym.scancode)
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{
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case SDL_SCANCODE_Q:
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//-------------------------------------------------
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@ -254,9 +253,9 @@ namespace sdl
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//------------------------------------------------
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// Simulate press of enter when 'X' pressed
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//------------------------------------------------
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event.key.keysym.scancode = SDL_SCANCODE_RETURN;
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gui_input->pushInput(event); // Fire key down
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event.type = SDL_KEYUP; // and the key up
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gui_event.key.keysym.scancode = SDL_SCANCODE_RETURN;
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gui_input->pushInput(gui_event); // Fire key down
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gui_event.type = SDL_KEYUP; // and the key up
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break;
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case VK_UP:
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@ -282,7 +281,7 @@ namespace sdl
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break;
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}
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}
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else if (event.type == SDL_QUIT)
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else if (gui_event.type == SDL_QUIT)
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{
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//-------------------------------------------------
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// Quit entire program via SQL-Quit
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@ -293,7 +292,7 @@ namespace sdl
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//-------------------------------------------------
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// Send event to guichan-controls
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//-------------------------------------------------
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gui_input->pushInput(event);
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gui_input->pushInput(gui_event);
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}
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}
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@ -334,7 +333,7 @@ namespace widgets
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class MainButtonActionListener : public gcn::ActionListener
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{
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public:
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void action(const gcn::ActionEvent& actionEvent)
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void action(const gcn::ActionEvent& actionEvent) override
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{
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if (actionEvent.getSource() == cmdShutdown)
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{
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@ -406,7 +405,7 @@ namespace widgets
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class PanelFocusListener : public gcn::FocusListener
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{
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public:
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void focusGained(const gcn::Event& event)
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void focusGained(const gcn::Event& event) override
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{
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int i;
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for (i = 0; categories[i].category != nullptr; ++i)
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@ -456,7 +455,6 @@ namespace widgets
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//-------------------------------------------------
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gui_top = new gcn::Container();
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gui_top->setDimension(gcn::Rectangle(0, 0, GUI_WIDTH, GUI_HEIGHT));
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// gui_top->setDimension(gcn::Rectangle((gui_screen->w - GUI_WIDTH) / 2, (gui_screen->h - GUI_HEIGHT) / 2, GUI_WIDTH, GUI_HEIGHT));
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gui_top->setBaseColor(gui_baseCol);
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uae_gui->setTop(gui_top);
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