diff --git a/src/osdep/gui/PanelCPU.cpp b/src/osdep/gui/PanelCPU.cpp index 0722647d..8118bbe9 100644 --- a/src/osdep/gui/PanelCPU.cpp +++ b/src/osdep/gui/PanelCPU.cpp @@ -419,20 +419,22 @@ bool HelpPanelCPU(std::vector &helptext) { helptext.clear(); helptext.push_back("Select the required Amiga CPU (68000 - 68040)."); - helptext.push_back("If you select 68020, you can choose between 24-bit addressing (68EC020) or 32-bit addressing (68020)."); - helptext.push_back("The option \"More compatible\" is only available if 68000 or 68010 is selected and emulates simple prefetch of"); - helptext.push_back("the 68000. This may improve compatibility in few situations but is not required for most games and demos."); + helptext.push_back("If you select 68020, you can choose between 24-bit addressing (68EC020) or 32-bit"); + helptext.push_back("addressing (68020). The option \"More compatible\" is only available if 68000 or 68010"); + helptext.push_back("is selected and emulates simple prefetch of the 68000. This may improve compatibility"); + helptext.push_back("in few situations but is not required for most games and demos."); helptext.push_back(""); helptext.push_back("JIT enables the Just-in-time compiler. This may break compatibility in some games."); helptext.push_back(""); helptext.push_back("The available FPU models depending on the selected CPU."); helptext.push_back("The option \"More compatible\" activates more accurate rounding and compare of two floats."); - helptext.push_back("\"Softfloat FPU emul.\" aktivates the FPU emulation from QEMU. This is more accurate, but a bit slower."); + helptext.push_back("\"Softfloat FPU emul.\" aktivates the FPU emulation from QEMU. This is more accurate,"); + helptext.push_back("but a bit slower."); helptext.push_back(""); helptext.push_back("With \"CPU Speed\" you can choose the clock rate of the Amiga."); helptext.push_back(""); - helptext.push_back("In current version, you will not see a difference in the performance for 68020, 68030 and 68040 CPUs. The cpu"); - helptext.push_back("cycles for the opcodes are based on 68020. The different cycles for 68030 and 68040 may come in a later"); - helptext.push_back("version."); + helptext.push_back("In current version, you will not see a difference in the performance for 68020,"); + helptext.push_back("68030 and 68040 CPUs. The CPU cycles for the opcodes are based on 68020. The different"); + helptext.push_back("cycles for 68030 and 68040 may come in a later version."); return true; } diff --git a/src/osdep/gui/PanelChipset.cpp b/src/osdep/gui/PanelChipset.cpp index 69f930dd..e68678b3 100644 --- a/src/osdep/gui/PanelChipset.cpp +++ b/src/osdep/gui/PanelChipset.cpp @@ -387,19 +387,22 @@ void RefreshPanelChipset() bool HelpPanelChipset(std::vector &helptext) { helptext.clear(); - helptext.push_back("If you want to emulate an Amiga 1200, select AGA. For most Amiga 500 games, select \"Full ECS\". Some older"); - helptext.push_back("Amiga games requires \"OCS\" or \"ECS Agnus\". You have to play with these options if a game won't work as"); - helptext.push_back("expected. By selecting an entry in \"Extra\", all internal chipset settings will become the required values for the specified"); - helptext.push_back("Amiga model."); - helptext.push_back("For some games, you have to activate \"NTSC\" (60 Hz instead of 50 Hz) for correct timing."); + helptext.push_back("If you want to emulate an Amiga 1200, select AGA. For most Amiga 500 games,"); + helptext.push_back("select \"Full ECS\". Some older Amiga games requires \"OCS\" or \"ECS Agnus\"."); + helptext.push_back("You have to play with these options if a game won't work as expected. By selecting"); + helptext.push_back("an entry in \"Extra\", all internal chipset settings will become the required values"); + helptext.push_back("for the specified Amiga model. For some games, you have to activate \"NTSC\""); + helptext.push_back("(60 Hz instead of 50 Hz) for correct timing."); helptext.push_back(""); - helptext.push_back("When you see some graphic issues in a game, try \"Immediate\" or \"Wait for blit.\" for blitter and/or disable"); - helptext.push_back("\"Fast copper\"."); + helptext.push_back("When you see some graphic issues in a game, try \"Immediate\" or \"Wait for blit.\""); + helptext.push_back("for blitter and/or disable \"Fast copper\"."); helptext.push_back(""); - helptext.push_back("\"Fast copper\" uses a prediction algorithm instead of checking the copper state on a more regular basis. This may"); - helptext.push_back("cause issues but brings a big performance improvement. The option was removed in WinUAE in an early state,"); - helptext.push_back("but for most games, it works fine and the better performance is helpful for low powered devices."); + helptext.push_back("\"Fast copper\" uses a prediction algorithm instead of checking the copper state"); + helptext.push_back("on a more regular basis. This may cause issues but brings a big performance improvement."); + helptext.push_back("The option was removed in WinUAE in an early state, but for most games, it works fine and"); + helptext.push_back("the better performance is helpful for low powered devices."); helptext.push_back(""); - helptext.push_back("For \"Collision Level\", select \"Sprites and Sprites vs. Playfield\" which is fine for nearly all games."); + helptext.push_back("For \"Collision Level\", select \"Sprites and Sprites vs. Playfield\" which is fine"); + helptext.push_back("for nearly all games."); return true; } diff --git a/src/osdep/gui/PanelConfig.cpp b/src/osdep/gui/PanelConfig.cpp index 42d0f4a5..c7b60627 100644 --- a/src/osdep/gui/PanelConfig.cpp +++ b/src/osdep/gui/PanelConfig.cpp @@ -351,11 +351,11 @@ bool LoadConfigByName(const char *name) bool HelpPanelConfig(std::vector &helptext) { helptext.clear(); - helptext.push_back("To load a configuration, select the entry in the list and then click on \"Load\". If you doubleclick on an entry"); - helptext.push_back("in the list, the emulation starts with this configuration."); + helptext.push_back("To load a configuration, select the entry in the list and then click on \"Load\"."); + helptext.push_back("If you doubleclick on an entry in the list, the emulation starts with this configuration."); helptext.push_back(""); - helptext.push_back("If you want to create a new configuration, setup all options, enter a new name in \"Name\", provide a short"); - helptext.push_back("description and then click on \"Save\"."); + helptext.push_back("If you want to create a new configuration, setup all options, enter a new name in"); + helptext.push_back("\"Name\", provide a short description and then click on \"Save\"."); helptext.push_back(""); helptext.push_back("\"Delete\" will delete the selected configuration."); return true; diff --git a/src/osdep/gui/PanelCustom.cpp b/src/osdep/gui/PanelCustom.cpp index 91c94651..ca46c3c1 100644 --- a/src/osdep/gui/PanelCustom.cpp +++ b/src/osdep/gui/PanelCustom.cpp @@ -826,21 +826,19 @@ void RefreshPanelCustom(void) bool HelpPanelCustom(vector& helptext) { helptext.clear(); - helptext.push_back( - "Set up custom input actions for each Amiga port, such as Keyboard remapping, or emulator functions."); + helptext.push_back("Set up Custom input actions for each Amiga port, such as Keyboard remapping,"); + helptext.push_back("or emulator functions."); helptext.push_back(""); helptext.push_back("Select the port which you wish to re-map with 'Joystick Port'."); helptext.push_back("The currently selected Input Device will then be displayed under 'Input Device'."); helptext.push_back(""); - helptext.push_back( - "Buttons which are not available on this device (detected with RetroArch configuration files) are unavailable to remap."); + helptext.push_back("Buttons which are not available on this device (detected with RetroArch "); + helptext.push_back("configuration files) are unavailable to remap."); helptext.push_back(""); helptext.push_back("The HotKey button (used for secondary functions) is also unavailable for custom options. "); helptext.push_back("The actions performed by pressing the HotKey with other buttons can also be remapped."); helptext.push_back("Pre-defined functions such as Quit/Reset/Menu will be displayed as the 'default' option."); helptext.push_back(""); helptext.push_back("The Function of the individual buttons are selectable via the marked drop-down boxes."); - helptext.push_back(""); - return true; } diff --git a/src/osdep/gui/PanelDisplay.cpp b/src/osdep/gui/PanelDisplay.cpp index e6d90560..25c3ce8e 100644 --- a/src/osdep/gui/PanelDisplay.cpp +++ b/src/osdep/gui/PanelDisplay.cpp @@ -370,23 +370,26 @@ void RefreshPanelDisplay() bool HelpPanelDisplay(std::vector &helptext) { helptext.clear(); - helptext.push_back("Select the required width and height of the Amiga screen. If you select \"NTSC\" in chipset, a value greater than"); - helptext.push_back("240 for \"Height\" makes no sense. When the game, demo or workbench uses Hires mode and you selected a"); - helptext.push_back("value for \"Width\" lower than 640, you will only see half of the pixels."); + helptext.push_back("Select the required width and height of the Amiga screen. If you select \"NTSC\""); + helptext.push_back("in Chipset, a value greater than 240 for \"Height\" makes no sense. When the game,"); + helptext.push_back("Demo or Workbench uses HiRes mode and you selected a value for \"Width\" lower than 640,"); + helptext.push_back("you will only see half of the pixels."); helptext.push_back(""); - helptext.push_back("Select the scaling method for the Amiga screen. The default option \"Auto\", will try to find the best looking"); - helptext.push_back("scaling method depending on your monitor's resolution. \"Nearest Neighbor\" will give you a more pixelated"); - helptext.push_back("and crisp image, but it may come with some distortion if your resolution is not an exact multiple."); + helptext.push_back("Select the scaling method for the Amiga screen. The default option \"Auto\", "); + helptext.push_back("will try to find the best looking scaling method depending on your monitor's resolution. "); + helptext.push_back("\"Nearest Neighbor\" will give you a more pixelated and crisp image, but it may come with "); + helptext.push_back("some distortion if your resolution is not an exact multiple. "); helptext.push_back("\"Linear\" will give you a smoother scaling but some people might find it a bit blurry."); helptext.push_back(""); #ifdef PANDORA - helptext.push_back("With \"Vert. offset\" you can adjust the position of the first drawn line of the Amiga screen. You can also change"); - helptext.push_back("this during emulation with left and right shoulder button and dpad up/down."); + helptext.push_back("With \"Vert. offset\" you can adjust the position of the first drawn line of the Amiga "); + helptext.push_back("screen. You can also change this during emulation with left and right shoulder button "); + helptext.push_back("and dpad up/down."); helptext.push_back(""); #endif //PANDORA helptext.push_back("Activate line doubling to remove flicker in interlace modes."); helptext.push_back(""); - helptext.push_back("When you activate \"Frameskip\", only every second frame is drawn. This will improve performance and some"); - helptext.push_back("more games are playable."); + helptext.push_back("When you activate \"Frameskip\", only every second frame is drawn."); + helptext.push_back("This will improve performance and some more games are playable."); return true; } diff --git a/src/osdep/gui/PanelFloppy.cpp b/src/osdep/gui/PanelFloppy.cpp index 76f6c7a1..de305fed 100644 --- a/src/osdep/gui/PanelFloppy.cpp +++ b/src/osdep/gui/PanelFloppy.cpp @@ -613,19 +613,24 @@ void RefreshPanelFloppy() bool HelpPanelFloppy(std::vector &helptext) { helptext.clear(); - helptext.push_back("You can enable/disable each drive by clicking the checkbox next to DFx or select the drive type in the dropdown"); - helptext.push_back("control. \"3.5'' DD\" is the right choise for nearly all ADF and ADZ files."); - helptext.push_back("The option \"Write-protected\" indicates if the emulator can write to the ADF. Changing the write protection of the"); - helptext.push_back("disk file may fail because of missing rights on the host filesystem."); - helptext.push_back("The button \"...\" opens a dialog to select the required disk file. With the dropdown control, you can select one of"); - helptext.push_back("the disks you recently used."); + helptext.push_back("You can enable/disable each drive by clicking the checkbox next to DFx or select"); + helptext.push_back("the drive type in the dropdown control. \"3.5'' DD\" is the right choice for nearly"); + helptext.push_back("all ADF and ADZ files."); + helptext.push_back("The option \"Write-protected\" indicates if the emulator can write to the ADF."); + helptext.push_back("Changing the write protection of the disk file may fail because of missing rights"); + helptext.push_back("on the host filesystem."); + helptext.push_back("The button \"...\" opens a dialog to select the required"); + helptext.push_back("disk file. With the dropdown control, you can select one of the disks you recently used."); helptext.push_back(""); - helptext.push_back("You can reduce the loading time for lot of games by increasing the floppy drive emulation speed. A few games"); - helptext.push_back("will not load with higher drive speed and you have to select 100%."); + helptext.push_back("You can reduce the loading time for lot of games by increasing the floppy drive"); + helptext.push_back("emulation speed. A few games will not load with higher drive speed and you have"); + helptext.push_back("to select 100%."); helptext.push_back(""); - helptext.push_back("\"Save config for disk\" will create a new configuration file with the name of the disk in DF0. This configuration will"); - helptext.push_back("be loaded each time you select the disk and have the option \"Load config with same name as disk\" enabled."); + helptext.push_back("\"Save config for disk\" will create a new configuration file with the name of"); + helptext.push_back("the disk in DF0. This configuration will be loaded each time you select the disk"); + helptext.push_back("and have the option \"Load config with same name as disk\" enabled."); helptext.push_back(""); - helptext.push_back("With the buttons \"Create 3.5'' DD disk\" and \"Create 3.5'' HD disk\" you can create a new and empty disk."); + helptext.push_back("With the buttons \"Create 3.5'' DD disk\" and \"Create 3.5'' HD disk\" you can"); + helptext.push_back("create a new and empty disk."); return true; } diff --git a/src/osdep/gui/PanelHD.cpp b/src/osdep/gui/PanelHD.cpp index 64bdbcf6..4cb214f5 100644 --- a/src/osdep/gui/PanelHD.cpp +++ b/src/osdep/gui/PanelHD.cpp @@ -646,16 +646,18 @@ int count_HDs(struct uae_prefs* p) bool HelpPanelHD(std::vector &helptext) { helptext.clear(); - helptext.push_back("Use \"Add Directory\" to add a folder or \"Add Hardfile\" to add a HDF file as a hard disk. To edit the settings of a"); - helptext.push_back("HDD, click on \"...\" left to the entry in the list. With the red cross, you can delete an entry."); + helptext.push_back("Use \"Add Directory\" to add a folder or \"Add Hardfile\" to add a HDF file as"); + helptext.push_back("a hard disk. To edit the settings of a HDD, click on \"...\" left to the entry in"); + helptext.push_back("the list. With the red cross, you can delete an entry."); helptext.push_back(""); - helptext.push_back("With \"Create Hardfile\", you can create a new formatted HDF file up to 2 GB. For large files, it will take some time"); - helptext.push_back("to create the new hard disk. You have to format the new HDD in the Amiga via the Workbench."); + helptext.push_back("With \"Create Hardfile\", you can create a new formatted HDF file up to 2 GB."); + helptext.push_back("For large files, it will take some time to create the new hard disk. You have to"); + helptext.push_back("format the new HDD in the Amiga via the Workbench."); helptext.push_back(""); helptext.push_back("If \"Master harddrive write protection\" is activated, you can't write to any HD."); helptext.push_back(""); - helptext.push_back("Activate \"CD drive\" to emulate CD for CD32. Use \"Eject\" to remove current CD and click on \"...\" to open a dialog"); - helptext.push_back("to select the iso/cue file for CD emulation."); + helptext.push_back("Activate \"CD drive\" to emulate CD for CD32. Use \"Eject\" to remove current CD"); + helptext.push_back("and click on \"...\" to open a dialog to select the iso/cue file for CD emulation."); helptext.push_back(""); helptext.push_back("In current version, WAV, MP3 and FLAC is supported for audio tracks."); return true; diff --git a/src/osdep/gui/PanelInput.cpp b/src/osdep/gui/PanelInput.cpp index 6c6b72d9..7309ed3b 100644 --- a/src/osdep/gui/PanelInput.cpp +++ b/src/osdep/gui/PanelInput.cpp @@ -755,16 +755,14 @@ bool HelpPanelInput(std::vector &helptext) helptext.clear(); helptext.push_back("You can select the control type for both ports and the rate for autofire."); helptext.push_back(""); - helptext.push_back("Set the emulated mouse speed to .25x, .5x, 1x, 2x and 4x to slow down or speed up the mouse."); + helptext.push_back("Set the emulated mouse speed to .25x, .5x, 1x, 2x and 4x to slow down or "); + helptext.push_back("speed up the mouse."); helptext.push_back(""); - helptext.push_back("When \"Enable mousehack\" is activated, you can use the stylus to set the mouse pointer to the exact position."); - helptext.push_back("This works very well on Workbench, but many games using there own mouse handling and will not profit from"); - helptext.push_back("this code."); + helptext.push_back("When \"Enable mousehack\" is activated, you can use touch input to set ."); + helptext.push_back("the mouse pointer to the exact position. This works very well on Workbench, "); + helptext.push_back("but many games using their own mouse handling and will not profit from this mode."); helptext.push_back(""); - helptext.push_back("\"Tap Delay\" specifies the time between taping the screen and an emulated mouse button click."); - helptext.push_back(""); - helptext.push_back("When you activate \"Custom Control\", you can define which Amiga key should be emulated by pressing one of the"); - helptext.push_back("ABXY- or D-pad buttons. Useful to setup controls for pinball games. During emulation, you can switch between"); - helptext.push_back("regular buttons and custom settings by pressing left shoulder button and 'c'."); + helptext.push_back("\"Tap Delay\" specifies the time between taping the screen and an emulated "); + helptext.push_back("mouse button click."); return true; } diff --git a/src/osdep/gui/PanelMisc.cpp b/src/osdep/gui/PanelMisc.cpp index 6130b330..f8cd138d 100644 --- a/src/osdep/gui/PanelMisc.cpp +++ b/src/osdep/gui/PanelMisc.cpp @@ -364,14 +364,16 @@ void RefreshPanelMisc() bool HelpPanelMisc(std::vector &helptext) { helptext.clear(); - helptext.push_back("\"Status Line\" shows/hides the status line indicator. During emulation, you can show/hide this by pressing left"); - helptext.push_back("shoulder and 'd'. The first value in the status line shows the idle time of the Pandora CPU in %, the second value"); - helptext.push_back("is the current frame rate. When you have a HDD in your Amiga emulation, the HD indicator shows read (blue) and"); - helptext.push_back("write (red) access to the HDD. The next values are showing the track number for each disk drive and indicates"); - helptext.push_back("disk access."); + helptext.push_back("\"Status Line\" Shows/Hides the status line indicator."); + helptext.push_back("The first value in the status line shows the idle time of the CPU in %,"); + helptext.push_back("the second value is the current frame rate."); + helptext.push_back("When you have a HDD in your Amiga emulation, the HD indicator shows read (blue) and write"); + helptext.push_back("(red) access to the HDD. The next values are showing the track number for each disk drive"); + helptext.push_back("and indicates disk access."); helptext.push_back(""); - helptext.push_back("When you deactivate the option \"Show GUI on startup\" and use this configuration by specifying it with the"); - helptext.push_back("command line parameter \"-config=\", the emulation starts directly without showing the GUI."); + helptext.push_back("When you deactivate the option \"Show GUI on startup\" and use this configuration "); + helptext.push_back("by specifying it with the command line parameter \"-config=\", "); + helptext.push_back("the emulation starts directly without showing the GUI."); helptext.push_back(""); #ifdef PANDORA helptext.push_back("Set the speed for the Pandora CPU to overclock it for games which need more power. Be careful with this"); diff --git a/src/osdep/gui/PanelPaths.cpp b/src/osdep/gui/PanelPaths.cpp index f0515cc6..b053dd74 100644 --- a/src/osdep/gui/PanelPaths.cpp +++ b/src/osdep/gui/PanelPaths.cpp @@ -242,10 +242,11 @@ void RefreshPanelPaths() bool HelpPanelPaths(std::vector &helptext) { helptext.clear(); - helptext.push_back("Specify the location of your kickstart roms and the folders where the configurations and controller files should be stored."); - helptext.push_back("With the button \"...\" you can open a dialog to choose the folder."); + helptext.push_back("Specify the location of your kickstart roms and the folders where the configurations"); + helptext.push_back("and controller files should be stored. With the button \"...\" you can open a dialog"); + helptext.push_back("to choose the folder."); helptext.push_back(""); - helptext.push_back("After changing the location of the kickstart roms, click on \"Rescan\" to refresh the list of the available"); - helptext.push_back("ROMs."); + helptext.push_back("After changing the location of the kickstart roms, click on \"Rescan\" to refresh"); + helptext.push_back("the list of the available ROMs."); return true; } diff --git a/src/osdep/gui/PanelQuickstart.cpp b/src/osdep/gui/PanelQuickstart.cpp index 2a7c7791..24eb16e7 100644 --- a/src/osdep/gui/PanelQuickstart.cpp +++ b/src/osdep/gui/PanelQuickstart.cpp @@ -969,14 +969,13 @@ void RefreshPanelQuickstart(void) bool HelpPanelQuickstart(vector& helptext) { helptext.clear(); - helptext.push_back("Simplified start of emulation by just selecting the Amiga model and the disk/CD you want to use."); + helptext.push_back("Simplified start of emulation by just selecting the Amiga model and the disk/CD"); + helptext.push_back("you want to use."); helptext.push_back(""); - helptext.push_back( - "After selecting the Amiga model, you can choose from a small list of standard configurations for this model to"); - helptext.push_back("start with."); + helptext.push_back("After selecting the Amiga model, you can choose from a small list of standard"); + helptext.push_back("configurations for this model to start with."); helptext.push_back(""); - helptext.push_back( - "When you activate \"Start in Quickstart mode\", the next time you run the emulator, it will start with the quickstart"); - helptext.push_back("panel. Otherwise you start in configuraions panel."); + helptext.push_back("When you activate \"Start in Quickstart mode\", the next time you run the emulator,"); + helptext.push_back("it will start with the QuickStart panel. Otherwise you start in configurations panel."); return true; } diff --git a/src/osdep/gui/PanelRAM.cpp b/src/osdep/gui/PanelRAM.cpp index a1fb186e..c6f34039 100644 --- a/src/osdep/gui/PanelRAM.cpp +++ b/src/osdep/gui/PanelRAM.cpp @@ -362,15 +362,16 @@ bool HelpPanelRAM(vector& helptext) { helptext.clear(); helptext.push_back("Select the amount of RAM for each type you want to emulate in your Amiga."); + helptext.push_back(""); helptext.push_back("\"Slow\" is the simple memory extension of an Amiga 500."); helptext.push_back("\"Z2 Fast\" is real fast memory in 24 bit address space."); - helptext.push_back( - "\"Z3 Fast\" is real fast memory in 32 bit address space and only available if a 32 bit CPU is selected."); - helptext.push_back( - "\"RTG board\" is the graphics memory used by Picasso96 and only available if a 32 bit CPU is selected. If you"); - helptext.push_back("select some memory for this type, the Z3 RTG board will be activated."); - helptext.push_back( - "A4000 motherboard and processor board memory is only detected by the Amiga if you choose the correct"); - helptext.push_back("Kickstart ROM (A4000)."); + helptext.push_back("\"Z3 Fast\" is real fast memory in 32 bit address space and only available if"); + helptext.push_back("a 32 bit CPU is selected."); + helptext.push_back("\"RTG board\" is the graphics memory used by Picasso96 and only available if"); + helptext.push_back("a 32 bit CPU is selected. If you select some memory for this type,"); + helptext.push_back("the Z3 RTG board will be activated."); + helptext.push_back(""); + helptext.push_back("A4000 motherboard and processor board memory is only detected by the Amiga if "); + helptext.push_back("you choose the correct Kickstart ROM (A4000)."); return true; } diff --git a/src/osdep/gui/PanelROM.cpp b/src/osdep/gui/PanelROM.cpp index 5c67874a..ad930ded 100644 --- a/src/osdep/gui/PanelROM.cpp +++ b/src/osdep/gui/PanelROM.cpp @@ -338,7 +338,8 @@ bool HelpPanelROM(std::vector &helptext) helptext.push_back(""); helptext.push_back("In \"Extended ROM File\", you can only select the required ROM for CD32 emulation."); helptext.push_back(""); - helptext.push_back("In \"Cartridge ROM File\", you can select the CD32 FMV module to activate video playback in CD32."); - helptext.push_back("There are also some Action Replay and Freezer cards and the built in HRTMon available."); + helptext.push_back("In \"Cartridge ROM File\", you can select the CD32 FMV module to activate video"); + helptext.push_back("playback in CD32. There are also some Action Replay and Freezer cards and the built-in"); + helptext.push_back("HRTMon available."); return true; } diff --git a/src/osdep/gui/PanelSavestate.cpp b/src/osdep/gui/PanelSavestate.cpp index cbacff25..c99aeeee 100644 --- a/src/osdep/gui/PanelSavestate.cpp +++ b/src/osdep/gui/PanelSavestate.cpp @@ -262,10 +262,12 @@ void RefreshPanelSavestate() bool HelpPanelSavestate(std::vector &helptext) { helptext.clear(); - helptext.push_back("Savestates are stored with the name of the disk in drive DF0 attached with the selected number."); + helptext.push_back("Savestates are stored with the name of the disk in drive DF0 attached"); + helptext.push_back("with the selected number."); helptext.push_back(""); - helptext.push_back("When you hold left shoulder button and press 'l' during emulation, the state of the last active number will be"); - helptext.push_back("loaded. Hold left shoulder button and press 's' to save the current state in the last active slot."); + helptext.push_back("When you hold left shoulder button and press 'l' during emulation, "); + helptext.push_back("the state of the last active number will be loaded. Hold left shoulder "); + helptext.push_back("button and press 's' to save the current state in the last active slot."); helptext.push_back(""); helptext.push_back("Note: Savestates will not work with HDDs."); return true; diff --git a/src/osdep/gui/PanelSound.cpp b/src/osdep/gui/PanelSound.cpp index 77e31e68..c43a9145 100644 --- a/src/osdep/gui/PanelSound.cpp +++ b/src/osdep/gui/PanelSound.cpp @@ -475,15 +475,17 @@ void RefreshPanelSound() bool HelpPanelSound(std::vector &helptext) { helptext.clear(); - helptext.push_back("You can turn on sound emulation with different levels of accuracy and choose between mono and stereo."); + helptext.push_back("You can turn on sound emulation with different levels of accuracy and"); + helptext.push_back("choose between Mono and Stereo."); helptext.push_back(""); - helptext.push_back("The different types of interpolation have different impact on the performance. Play with the settings to find the"); - helptext.push_back("type you like most. You may need headphones to really hear the differences between the interpolations."); + helptext.push_back("The different types of interpolation have different impact on performance. "); + helptext.push_back("Play with the settings to find the type you like most. You may need headphones ."); + helptext.push_back("to really hear the difference between the interpolation types."); helptext.push_back(""); helptext.push_back("With \"Filter\", you can select the type of the Amiga audio filter."); helptext.push_back(""); - helptext.push_back("With \"Stereo separation\" and \"Stereo delay\", you can adjust how the left and right audio channels of the Amiga"); - helptext.push_back("are mixed to the left and right channels of your device. A value of 70% for separation and no delay is a good"); - helptext.push_back("start."); + helptext.push_back("With \"Stereo separation\" and \"Stereo delay\", you can adjust how the left "); + helptext.push_back("and right audio channels of the Amiga are mixed to the left and right channels "); + helptext.push_back("of your device. A value of 70% for separation and no delay is a good start."); return true; }