Main play loop may never be entered in some situations, make sure cdda_pos is set.
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1 changed files with 1 additions and 1 deletions
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@ -386,7 +386,7 @@ static cda_audio *cda;
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static bool cdda_play_func2 (struct cdunit *cdu, int *outpos)
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{
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int cdda_pos;
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int cdda_pos = cdu->cdda_start;
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int bufnum;
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int oldplay;
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int idleframes = 0;
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