Main play loop may never be entered in some situations, make sure cdda_pos is set.

This commit is contained in:
Dimitris Panokostas 2019-01-15 23:14:19 +01:00
parent f8aad5a4a6
commit 27df9d97fe

View file

@ -386,7 +386,7 @@ static cda_audio *cda;
static bool cdda_play_func2 (struct cdunit *cdu, int *outpos)
{
int cdda_pos;
int cdda_pos = cdu->cdda_start;
int bufnum;
int oldplay;
int idleframes = 0;