Fixed typo in InGameMessage
This commit is contained in:
parent
32b637a3ac
commit
281b68a4d7
1 changed files with 2 additions and 3 deletions
|
@ -131,9 +131,7 @@ void checkInput()
|
|||
#else
|
||||
msg_input->pushInput(msg_event);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
while (SDL_PollEvent(&msg_event));
|
||||
} while (SDL_PollEvent(&msg_event));
|
||||
|
||||
// Now we let the Gui object perform its logic.
|
||||
msg_gui->logic();
|
||||
|
@ -153,6 +151,7 @@ void checkInput()
|
|||
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
|
||||
SDL_RenderPresent(renderer);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void gui_init(const char* msg)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue