Tidies up auto-loading of existing .uae config
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a5599182d7
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1 changed files with 39 additions and 30 deletions
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@ -82,22 +82,22 @@ char last_loaded_config[MAX_DPATH] = {'\0'};
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#include <fstream> /// Horace added
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#include <string> /// Horace added (to remove)
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struct game_options {
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TCHAR port0[256];
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TCHAR port1[256];
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TCHAR fastcopper[256];
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TCHAR cpu[256];
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TCHAR blitter[256];
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TCHAR clock[256];
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TCHAR chipset[256];
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TCHAR jit[256];
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TCHAR cpu_comp[256];
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TCHAR sprites[256];
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TCHAR scr_height[256];
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TCHAR y_offset[256];
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TCHAR ntsc[256];
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TCHAR chip[256];
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TCHAR fast[256];
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TCHAR z3[256];
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TCHAR port0[256] = "nul\0";
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TCHAR port1[256] = "nul\0";
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TCHAR fastcopper[256] = "nul\0";
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TCHAR cpu[256] = "nul\0";
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TCHAR blitter[256] = "nul\0";
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TCHAR clock[256] = "nul\0";
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TCHAR chipset[256] = "nul\0";
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TCHAR jit[256] = "nul\0";
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TCHAR cpu_comp[256] = "nul\0";
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TCHAR sprites[256] = "nul\0";
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TCHAR scr_height[256] = "nul\0";
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TCHAR y_offset[256] = "nul\0";
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TCHAR ntsc[256] = "nul\0";
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TCHAR chip[256] = "nul\0";
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TCHAR fast[256] = "nul\0";
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TCHAR z3[256] = "nul\0";
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};
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@ -1397,10 +1397,12 @@ void whdload_auto_prefs (struct uae_prefs* p, char* filepath)
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char BootPath[MAX_DPATH];
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char KickPath[MAX_DPATH];
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char GameTypePath[MAX_DPATH];
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char WHDConfig[255];
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int rom_test;
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int roms[2];
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int *type;
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auto config_type = CONFIG_TYPE_ALL;
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//
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// *** KICKSTARTS ***
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//
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@ -1452,14 +1454,25 @@ void whdload_auto_prefs (struct uae_prefs* p, char* filepath)
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filesize = GetFileSize(filepath);
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// const TCHAR* filesha = get_sha1_txt (input, filesize); <<< ??! FIX ME
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// LOAD GAME SPECIFICS FOR EXISTING .UAE - USE SHA1 IF AVAILABLE
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// CONFIG LOAD IF .UAE IS IN CONFIG PATH
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strcpy(WHDConfig, config_path);
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strcat(WHDConfig, game_name);
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strcat(WHDConfig,".uae");
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if (zfile_exists(WHDConfig))
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{ target_cfgfile_load(&currprefs, WHDConfig, CONFIG_TYPE_ALL, 0);
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return;}
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// LOAD GAME SPECIFICS - USE SHA1 IF AVAILABLE
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char WHDPath[MAX_DPATH];
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snprintf(WHDPath, MAX_DPATH, "%s/whdboot/game-data/", start_path_data);
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// EDIT THE FILE NAME TO USE HERE
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char WHDConfig[255];
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strcpy(WHDConfig, WHDPath);
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strcat(WHDConfig,game_name);
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strcat(WHDConfig,".whd");
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@ -1580,20 +1593,16 @@ void whdload_auto_prefs (struct uae_prefs* p, char* filepath)
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strcat(WHDConfig,game_name);
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strcat(WHDConfig,".controls");
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if (zfile_exists(WHDConfig))
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cfgfile_load(p, WHDConfig, type, 0, 1);
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cfgfile_load(&currprefs, WHDConfig, &config_type, 0, 1);
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// CLEAN UP SETTINGS
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fixup_prefs(&currprefs, true);
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cfgfile_configuration_change(1);
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// fixup_prefs(&currprefs, true);
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// cfgfile_configuration_change(1);
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// SECONDARY CONFIG LOAD IF .UAE IS IN CONFIG PATH
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strcpy(WHDConfig, config_path);
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strcat(WHDConfig, game_name);
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strcat(WHDConfig,".uae");
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if (zfile_exists(WHDConfig))
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cfgfile_load(p, WHDConfig, type, 0, 1);
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printf("\nConf file: %s \n",WHDConfig);
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}
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