Changed default resolution and scaling
Defaults to 640 x 256, output scaling is done with height x 2 to keep the right aspect ratio
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parent
8ca8f12bf0
commit
2e49e5c423
2 changed files with 4 additions and 4 deletions
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@ -4111,7 +4111,7 @@ void default_prefs(struct uae_prefs* p, int type)
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p->gfx_size_win.width = 720;
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p->gfx_size_win.height = 568;
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p->gfx_size.width = 320;
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p->gfx_size.width = 640;
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p->gfx_size.height = 256;
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p->gfx_resolution = RES_HIRES;
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@ -55,7 +55,7 @@ void InitAmigaVidMode(struct uae_prefs* p)
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/* Initialize structure for Amiga video modes */
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gfxvidinfo.pixbytes = 2;
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gfxvidinfo.bufmem = static_cast<uae_u8 *>(screen->pixels);
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gfxvidinfo.outwidth = screen->w ? screen->w : 320; //p->gfx_size.width;
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gfxvidinfo.outwidth = screen->w ? screen->w : 640; //p->gfx_size.width;
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gfxvidinfo.outheight = screen->h ? screen->h : 256; //p->gfx_size.height;
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gfxvidinfo.rowbytes = screen->pitch;
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}
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@ -95,11 +95,11 @@ static void open_screen(struct uae_prefs* p)
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}
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graphics_subshutdown();
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screen = SDL_CreateRGBSurface(0, width, height, 16, 0, 0, 0, 0);
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check_error_sdl(screen == nullptr, "Unable to create a surface");
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SDL_RenderSetLogicalSize(renderer, width, height);
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SDL_RenderSetLogicalSize(renderer, width, height*2);
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// Initialize SDL Texture for the renderer
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texture = SDL_CreateTexture(renderer,
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