Simplified GUI screen updates
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parent
996bcbe5ab
commit
406808dfe6
9 changed files with 12 additions and 89 deletions
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@ -371,10 +371,6 @@ static void CreateFilesysHardfileLoop()
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uae_gui->logic();
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// Now we let the Gui object draw itself.
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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// Finally we update the screen.
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UpdateGuiScreen();
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}
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@ -409,10 +405,6 @@ bool CreateFilesysHardfile()
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// Prepare the screen once
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uae_gui->logic();
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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UpdateGuiScreen();
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CreateFilesysHardfileLoop();
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@ -538,10 +538,6 @@ static void EditFilesysHardfileLoop()
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uae_gui->logic();
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// Now we let the Gui object draw itself.
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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// Finally we update the screen.
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UpdateGuiScreen();
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}
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@ -622,10 +618,6 @@ bool EditFilesysHardfile(const int unit_no)
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// Prepare the screen once
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uae_gui->logic();
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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UpdateGuiScreen();
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EditFilesysHardfileLoop();
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@ -375,10 +375,6 @@ static void EditFilesysVirtualLoop()
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uae_gui->logic();
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// Now we let the Gui object draw itself.
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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// Finally we update the screen.
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UpdateGuiScreen();
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}
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@ -433,10 +429,6 @@ bool EditFilesysVirtual(const int unit_no)
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// Prepare the screen once
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uae_gui->logic();
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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UpdateGuiScreen();
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EditFilesysVirtualLoop();
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@ -121,7 +121,7 @@ void message_UpdateScreen()
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vc_dispmanx_element_change_source(updateHandle, message_element, message_resource);
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vc_dispmanx_update_submit_sync(updateHandle);
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#else
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SDL_RenderClear(renderer);
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SDL_UpdateTexture(msg_texture, nullptr, msg_screen->pixels, msg_screen->pitch);
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SDL_RenderCopyEx(renderer, msg_texture, nullptr, nullptr, rotation_angle, nullptr, SDL_FLIP_NONE);
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SDL_RenderPresent(renderer);
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#endif
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@ -234,10 +234,6 @@ void message_checkInput()
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msg_gui->logic();
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// Now we let the Gui object draw itself.
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msg_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(msg_texture, nullptr, msg_screen->pixels, msg_screen->pitch);
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#endif
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message_UpdateScreen();
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}
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@ -396,10 +392,6 @@ void message_gui_run()
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// Prepare the screen once
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msg_gui->logic();
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msg_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(msg_texture, nullptr, msg_screen->pixels, msg_screen->pitch);
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#endif
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message_UpdateScreen();
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while (!msg_done)
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@ -158,7 +158,6 @@ static void checkfilename(char* current)
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}
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}
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class SelectFileActionListener : public gcn::ActionListener
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{
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public:
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@ -485,14 +484,9 @@ static void SelectFileLoop()
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uae_gui->logic();
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// Now we let the Gui object draw itself.
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uae_gui->draw();
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#ifdef USE_DISPMANX
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// Finally we update the screen.
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UpdateGuiScreen();
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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}
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// Finally we update the screen.
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UpdateGuiScreen();
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}
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}
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@ -513,10 +507,6 @@ bool SelectFile(const char* title, char* value, const char* filter[], const bool
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// Prepare the screen once
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uae_gui->logic();
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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UpdateGuiScreen();
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SelectFileLoop();
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@ -389,14 +389,9 @@ static void SelectFolderLoop()
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uae_gui->logic();
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// Now we let the Gui object draw itself.
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uae_gui->draw();
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#ifdef USE_DISPMANX
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// Finally we update the screen.
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UpdateGuiScreen();
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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}
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// Finally we update the screen.
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UpdateGuiScreen();
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}
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}
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@ -412,10 +407,6 @@ bool SelectFolder(const char* title, char* value)
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// Prepare the screen once
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uae_gui->logic();
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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UpdateGuiScreen();
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SelectFolderLoop();
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@ -234,20 +234,17 @@ static void ShowHelpLoop(void)
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gui_input->pushInput(event);
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#endif
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}
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if (gotEvent)
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{
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// Now we let the Gui object perform its logic.
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uae_gui->logic();
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// Now we let the Gui object draw itself.
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uae_gui->draw();
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#ifdef USE_DISPMANX
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UpdateGuiScreen();
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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// Finally we update the screen.
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UpdateGuiScreen();
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}
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if (SDL_GetTicks() - time < 10) {
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SDL_Delay(10);
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}
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@ -267,10 +264,6 @@ void ShowHelp(const char* title, const std::vector<std::string>& text)
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uae_gui->logic();
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// Now we let the Gui object draw itself.
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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UpdateGuiScreen();
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ShowHelpLoop();
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@ -142,20 +142,17 @@ static void ShowMessageWaitInputLoop()
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//-------------------------------------------------
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gui_input->pushInput(event);
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}
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if (gotEvent)
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{
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// Now we let the Gui object perform its logic.
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uae_gui->logic();
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// Now we let the Gui object draw itself.
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uae_gui->draw();
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#ifdef USE_DISPMANX
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UpdateGuiScreen();
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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// Finally we update the screen.
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UpdateGuiScreen();
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}
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if (SDL_GetTicks() - time < 10) {
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SDL_Delay(10);
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}
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@ -296,19 +293,17 @@ static void ShowMessageLoop()
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gui_input->pushInput(event);
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#endif
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}
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if (gotEvent)
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{
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// Now we let the Gui object perform its logic.
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uae_gui->logic();
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// Now we let the Gui object draw itself.
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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// Finally we update the screen.
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UpdateGuiScreen();
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}
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if (SDL_GetTicks() - time < 10) {
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SDL_Delay(10);
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}
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@ -337,10 +332,6 @@ bool ShowMessage(const char* title, const char* line1, const char* line2, const
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// Prepare the screen once
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uae_gui->logic();
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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UpdateGuiScreen();
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ShowMessageLoop();
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@ -364,10 +355,6 @@ const char* ShowMessageForInput(const char* title, const char* line1, const char
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// Prepare the screen once
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uae_gui->logic();
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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UpdateGuiScreen();
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ShowMessageWaitInputLoop();
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@ -273,11 +273,12 @@ void UpdateGuiScreen()
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vc_dispmanx_element_change_source(updateHandle, gui_element, gui_resource);
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vc_dispmanx_update_submit_sync(updateHandle);
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#else
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SDL_RenderClear(renderer);
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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if (rotation_angle == 0 || rotation_angle == 180)
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renderQuad = { 0, 0, gui_screen->w, gui_screen->h };
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else
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renderQuad = { -(GUI_WIDTH - GUI_HEIGHT) / 2, (GUI_WIDTH - GUI_HEIGHT) / 2, gui_screen->w, gui_screen->h };
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SDL_RenderCopyEx(renderer, gui_texture, nullptr, &renderQuad, rotation_angle, nullptr, SDL_FLIP_NONE);
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#ifdef SOFTWARE_CURSOR
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swcursor(true);
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@ -828,10 +829,7 @@ void checkInput()
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uae_gui->logic();
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// Now we let the Gui object draw itself.
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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UpdateGuiScreen();
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}
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}
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@ -862,10 +860,6 @@ void amiberry_gui_run()
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// Prepare the screen once
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uae_gui->logic();
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uae_gui->draw();
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#ifdef USE_DISPMANX
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#else
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SDL_UpdateTexture(gui_texture, nullptr, gui_screen->pixels, gui_screen->pitch);
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#endif
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UpdateGuiScreen();
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//-------------------------------------------------
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