diff --git a/src/od-pandora/gui/InGameMessage.cpp b/src/od-pandora/gui/InGameMessage.cpp index d466656c..7d583cdc 100644 --- a/src/od-pandora/gui/InGameMessage.cpp +++ b/src/od-pandora/gui/InGameMessage.cpp @@ -15,7 +15,7 @@ extern SDL_Surface *prSDLScreen; - +extern void flush_screen (); static int msg_done = 0; class DoneActionListener : public gcn::ActionListener @@ -123,7 +123,8 @@ void InGameMessage(const char *msg) // Now we let the Gui object draw itself. msg_gui->draw(); // Finally we update the screen. - SDL_Flip(prSDLScreen); + //SDL_Flip(prSDLScreen); + flush_screen (); } msg_top->remove(wndMsg);