Removed black screen now
The function is not needed in SDL2
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parent
22e28d66c1
commit
4d18a15216
3 changed files with 6 additions and 10 deletions
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@ -309,12 +309,12 @@ void flush_screen ()
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init_row_map();
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}
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void black_screen_now(void)
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{
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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//void black_screen_now(void)
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//{
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// SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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// SDL_RenderClear(renderer);
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// SDL_RenderPresent(renderer);
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//}
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static void graphics_subinit (void)
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{
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@ -600,7 +600,6 @@ bool target_graphics_buffer_update (void)
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if (rate_changed)
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{
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black_screen_now();
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fpscounter_reset();
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time_per_frame = 1000 * 1000 / (currprefs.chipset_refreshrate);
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}
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@ -558,8 +558,6 @@ void gui_display(int shortcut)
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update_display(&changed_prefs);
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/* Clear menu garbage at the bottom of the screen */
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black_screen_now();
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reset_sound();
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resume_sound();
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blkdev_exitgui();
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@ -25,7 +25,6 @@ void wait_for_vsync(void);
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void saveAdfDir(void);
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void update_display(struct uae_prefs *);
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void black_screen_now(void);
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void graphics_subshutdown(void);
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void moveVertical(int value);
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