WIP: Implemented cd-audio with callback

Still breaks up during playback, needs more work
This commit is contained in:
Dimitris Panokostas 2020-08-23 00:21:56 +02:00
parent 4044dc208a
commit 5f984864ea
2 changed files with 81 additions and 8 deletions

View file

@ -4,20 +4,29 @@
#include "cda_play.h"
#include "audio.h"
#include "options.h"
#include "uae.h"
#include "sounddep/sound.h"
#include "uae/uae.h"
bool pull_mode = true;
void sdl2_cdaudio_callback(void* userdata, Uint8* stream, int len);
SDL_AudioDeviceID cdda_dev;
int pull_buffer_len[2];
uae_u8* pull_buffer[2];
int pull_buffer_max_len;
cda_audio::~cda_audio()
{
wait(0);
wait(1);
if (SDL_GetAudioDeviceStatus(cdda_dev) != SDL_AUDIO_STOPPED)
SDL_CloseAudioDevice(cdda_dev);
SDL_LockAudioDevice(cdda_dev);
for (auto& i : pull_buffer_len)
i = 0;
SDL_UnlockAudioDevice(cdda_dev);
for (auto& buffer : buffers)
{
xfree(buffer);
@ -41,18 +50,30 @@ cda_audio::cda_audio(int num_sectors, int sectorsize, int samplerate, bool inter
if (internalmode)
return;
const Uint8 channels = 2;
SDL_AudioSpec cdda_want, cdda_have;
memset(&cdda_want, 0, sizeof cdda_want);
cdda_want.freq = samplerate;
cdda_want.format = AUDIO_S16;
cdda_want.channels = 2;
cdda_want.samples = num_sectors * sectorsize;
cdda_want.channels = channels;
cdda_want.samples = static_cast<Uint16>(bufsize);
if (pull_mode)
cdda_want.callback = sdl2_cdaudio_callback;
cdda_dev = SDL_OpenAudioDevice(nullptr, 0, &cdda_want, &cdda_have, 0);
if (cdda_dev == 0)
{
write_log("Failed to open SDL2 device for CD-Audio: %s", SDL_GetError());
}
else
{
pull_buffer_max_len = bufsize * 2;
for (auto i = 0; i < 2; i++)
{
pull_buffer[i] = buffers[i];
pull_buffer_len[i] = bufsize;
}
SDL_PauseAudioDevice(cdda_dev, 0);
active = true;
playing = true;
@ -86,7 +107,21 @@ bool cda_audio::play(int bufnum)
}
}
SDL_QueueAudio(cdda_dev, p, num_sectors * sectorsize);
if (pull_mode)
{
if (pull_buffer_len[bufnum] + bufsize > pull_buffer_max_len)
{
write_log(_T("CD Audio pull overflow! %d %d %d\n"), pull_buffer_len[bufnum], bufsize, pull_buffer_max_len);
pull_buffer_len[bufnum] = 0;
}
SDL_LockAudioDevice(cdda_dev);
pull_buffer_len[bufnum] += bufsize;
SDL_UnlockAudioDevice(cdda_dev);
}
else
{
SDL_QueueAudio(cdda_dev, p, bufsize);
}
return true;
}
@ -96,8 +131,15 @@ void cda_audio::wait(int bufnum)
if (!active || !playing)
return;
while (SDL_GetQueuedAudioSize(cdda_dev) > 0) {
Sleep(10);
if (pull_mode)
{
while (pull_buffer_len[bufnum] > 0 && quit_program == 0)
Sleep(10);
}
else
{
while (SDL_GetQueuedAudioSize(cdda_dev) > 0 && quit_program == 0)
Sleep(10);
}
}
@ -106,5 +148,25 @@ bool cda_audio::isplaying(int bufnum)
if (!active || !playing)
return false;
if (pull_mode)
return pull_buffer_len[bufnum] > 0;
return SDL_GetQueuedAudioSize(cdda_dev) > 0;
}
void sdl2_cdaudio_callback(void* userdata, Uint8* stream, int len)
{
for (auto i = 0; i < 2; ++i)
{
if (pull_buffer_len[i] <= 0)
continue;
if (len > 0)
memcpy(stream, pull_buffer[i], len);
if (len < pull_buffer_len[i])
memmove(pull_buffer[i], pull_buffer[i] + len, pull_buffer_len[i] - len);
pull_buffer_len[i] -= len;
}
}

View file

@ -25,6 +25,8 @@
#include "xwin.h"
#include "sounddep/sound.h"
#include "cda_play.h"
#ifdef ANDROID
#include <android/log.h>
#endif
@ -211,6 +213,8 @@ static void pause_audio_sdl2(struct sound_data* sd)
{
sd->waiting_for_buffer = 0;
SDL_PauseAudioDevice(dev, 1);
if (cdda_dev != 0)
SDL_PauseAudioDevice(cdda_dev, 1);
clearbuffer(sd);
}
@ -223,6 +227,8 @@ static void resume_audio_sdl2(struct sound_data* sd)
s->avg_correct = 0;
s->cnt_correct = 0;
SDL_PauseAudioDevice(dev, 0);
if (cdda_dev != 0)
SDL_PauseAudioDevice(cdda_dev, 0);
}
static void close_audio_sdl2(struct sound_data* sd)
@ -230,6 +236,11 @@ static void close_audio_sdl2(struct sound_data* sd)
auto* s = sd->data;
SDL_PauseAudioDevice(dev, 1);
SDL_CloseAudioDevice(dev);
if (cdda_dev != 0)
{
SDL_PauseAudioDevice(cdda_dev, 1);
SDL_CloseAudioDevice(cdda_dev);
}
xfree(s->pullbuffer);
s->pullbuffer = NULL;
s->pullbufferlen = 0;