SDL2 fixes

This commit is contained in:
Dimitris Panokostas 2017-01-21 14:54:08 +01:00
parent 18dec53cd8
commit 69647d48d8
21 changed files with 29 additions and 24 deletions

View file

@ -47,7 +47,7 @@
#include <map>
#include <string>
#include <SDL2/SDL_ttf.h>
#include "SDL_ttf.h"
#include "guisan/font.hpp"
#include "guisan/platform.hpp"

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@ -44,7 +44,7 @@
#include "custom.h"
#include "comptbl.h"
#include "compemu.h"
#include <SDL.h>
#include "SDL.h"
#define DEBUG 0
#include "debug.h"

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@ -41,7 +41,7 @@
#include "jit/compemu.h"
#endif
#ifdef USE_SDL
#include <SDL.h>
#include "SDL.h"
#include <iostream>
#include "pandora_gfx.h"
SDL_Window* sdlWindow;

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@ -1,5 +1,5 @@
#include <guisan.hpp>
#include <SDL.h>
#include "SDL.h"
#include <SDL_ttf.h>
#include <guisan/sdl.hpp>
#include "guisan/sdl/sdltruetypefont.hpp"

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@ -12,7 +12,7 @@
#include "keyboard.h"
#include "keybuf.h"
#include "gui.h"
#include <SDL.h>
#include "SDL.h"
char keyboard_type = 0;

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@ -41,7 +41,7 @@
#include "uaeresource.h"
#include "rommgr.h"
#include "akiko.h"
#include <SDL.h>
#include "SDL.h"
#include "pandora_rp9.h"
extern void signal_segv(int signum, siginfo_t* info, void*ptr);

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@ -15,12 +15,12 @@
#include "pandora_gfx.h"
#include <png.h>
#include <SDL.h>
#include <SDL_image.h>
#include "SDL.h"
#include "SDL_image.h"
//#ifndef ANDROID
//#include <SDL/SDL_gfxPrimitives.h>
//#endif
#include <SDL_ttf.h>
#include "SDL_ttf.h"
#ifdef ANDROID
#include <android/log.h>

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@ -30,7 +30,7 @@
#include "filesys.h"
#include "autoconf.h"
#include "blkdev.h"
#include <SDL.h>
#include "SDL.h"
#include "threaddep/thread.h"
#ifdef RASPBERRY

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@ -4,7 +4,7 @@
#include "options.h"
#include "keyboard.h"
#include "inputdevice.h"
#include <SDL.h>
#include "SDL.h"
static int joyXviaCustom = 0;

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@ -10,7 +10,7 @@
#include "custom.h"
#include "akiko.h"
#include <sys/mman.h>
#include <SDL.h>
#include "SDL.h"
uae_u8* natmem_offset = 0;

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@ -57,7 +57,7 @@
#include "native2amiga.h"
#include "picasso96.h"
#include <SDL.h>
#include "SDL.h"
#define NOBLITTER 0
#define NOBLITTER_BLIT 0

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@ -37,7 +37,7 @@
#include <signal.h>
#include <dlfcn.h>
#include <execinfo.h>
#include <SDL.h>
#include "SDL.h"
#define DEBUG 0
#include "debug.h"

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@ -6,7 +6,7 @@
* Copyright 1997 Bernd Schmidt
*/
#include <SDL.h>
#include "SDL.h"
#define TARGET_NAME "pandora"

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@ -22,7 +22,7 @@
#include "audio.h"
#include "gensound.h"
#include "sounddep/sound.h"
#include <SDL.h>
#include "SDL.h"
#ifdef ANDROIDSDL
#include <android/log.h>

View file

@ -6,7 +6,7 @@
* Copyright 1997, 2001 Bernd Schmidt
*/
#include <SDL.h>
#include "SDL.h"
#include <SDL_thread.h>
/* Sempahores. We use POSIX semaphores; if you are porting this to a machine