WHDBooter: implement AUTO-HEIGHT from XML (#681)
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1 changed files with 15 additions and 0 deletions
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@ -45,6 +45,7 @@ struct game_options
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TCHAR sprites[256] = "nul\0";
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TCHAR scr_height[256] = "nul\0";
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TCHAR scr_width[256] = "nul\0";
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TCHAR scr_autoheight[256] = "nul\0";
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TCHAR scr_centerh[256] = "nul\0";
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TCHAR scr_centerv[256] = "nul\0";
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TCHAR ntsc[256] = "nul\0";
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@ -206,6 +207,7 @@ struct game_options get_game_settings(char* HW)
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strcpy(output_detail.sprites, find_whdload_game_option("SPRITES", HW).c_str());
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strcpy(output_detail.scr_height, find_whdload_game_option("SCREEN_HEIGHT", HW).c_str());
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strcpy(output_detail.scr_width, find_whdload_game_option("SCREEN_WIDTH", HW).c_str());
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strcpy(output_detail.scr_autoheight, find_whdload_game_option("SCREEN_AUTOHEIGHT", HW).c_str());
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strcpy(output_detail.scr_centerh, find_whdload_game_option("SCREEN_CENTERH", HW).c_str());
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strcpy(output_detail.scr_centerv, find_whdload_game_option("SCREEN_CENTERV", HW).c_str());
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strcpy(output_detail.ntsc, find_whdload_game_option("NTSC", HW).c_str());
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@ -689,6 +691,7 @@ void whdload_auto_prefs(struct uae_prefs* prefs, char* filepath)
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write_log("WHDBooter - Game: Sprite Col : %s \n", game_detail.sprites);
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write_log("WHDBooter - Game: Scr Height : %s \n", game_detail.scr_height);
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write_log("WHDBooter - Game: Scr Width : %s \n", game_detail.scr_width);
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write_log("WHDBooter - Game: Scr AutoHgt: %s \n", game_detail.scr_autoheight);
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write_log("WHDBooter - Game: Scr CentrH : %s \n", game_detail.scr_centerh);
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write_log("WHDBooter - Game: Scr CentrV : %s \n", game_detail.scr_centerv);
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write_log("WHDBooter - Game: NTSC : %s \n", game_detail.ntsc);
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@ -1032,6 +1035,18 @@ void whdload_auto_prefs(struct uae_prefs* prefs, char* filepath)
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cfgfile_parse_line(prefs, txt2, 0);
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}
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// SCREEN AUTO-HEIGHT
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if (strcmpi(game_detail.scr_autoheight, "true") == 0)
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{
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_stprintf(txt2, "amiberry.gfx_auto_height=true");
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cfgfile_parse_line(prefs, txt2, 0);
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}
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else if (strcmpi(game_detail.scr_autoheight, "false") == 0)
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{
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_stprintf(txt2, "amiberry.gfx_auto_height=false");
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cfgfile_parse_line(prefs, txt2, 0);
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}
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// SCREEN CENTER/HEIGHT/WIDTH
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if (strcmpi(game_detail.scr_centerh, "smart") == 0)
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{
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