Fixed bug in HD panel

Fixed browse button in HD selection showing black screen
This commit is contained in:
Dimitris Panokostas 2017-01-28 21:35:19 +01:00
parent bc32a2e4b3
commit ae9ca6708b
2 changed files with 6 additions and 10 deletions

View file

@ -19,8 +19,8 @@
#include "gui_handling.h"
#include "pandora_gfx.h"
#define DIALOG_WIDTH 620
#define DIALOG_HEIGHT 242
#define DIALOG_WIDTH 520
#define DIALOG_HEIGHT 202
static const char *harddisk_filter[] = { ".hdf", "\0" };
@ -314,13 +314,11 @@ static void EditFilesysHardfileLoop(void)
// Now we let the Gui object draw itself.
uae_gui->draw();
// Finally we update the screen.
// wait_for_vsync();
// SDL_Flip(gui_screen);
// Update the texture from the surface
SDL_UpdateTexture(texture, NULL, gui_screen->pixels, gui_screen->pitch);
SDL_UpdateTexture(gui_texture, NULL, gui_screen->pixels, gui_screen->pitch);
// Copy the texture on the renderer
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderCopy(renderer, gui_texture, NULL, NULL);
// Update the window surface (show the renderer)
SDL_RenderPresent(renderer);
}

View file

@ -254,13 +254,11 @@ static void EditFilesysVirtualLoop(void)
// Now we let the Gui object draw itself.
uae_gui->draw();
// Finally we update the screen.
// wait_for_vsync();
// SDL_Flip(gui_screen);
// Update the texture from the surface
SDL_UpdateTexture(texture, NULL, gui_screen->pixels, gui_screen->pitch);
SDL_UpdateTexture(gui_texture, NULL, gui_screen->pixels, gui_screen->pitch);
// Copy the texture on the renderer
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderCopy(renderer, gui_texture, NULL, NULL);
// Update the window surface (show the renderer)
SDL_RenderPresent(renderer);
}