Fixed bug in HD panel
Fixed browse button in HD selection showing black screen
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parent
bc32a2e4b3
commit
ae9ca6708b
2 changed files with 6 additions and 10 deletions
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@ -19,8 +19,8 @@
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#include "gui_handling.h"
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#include "gui_handling.h"
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#include "pandora_gfx.h"
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#include "pandora_gfx.h"
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#define DIALOG_WIDTH 620
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#define DIALOG_WIDTH 520
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#define DIALOG_HEIGHT 242
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#define DIALOG_HEIGHT 202
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static const char *harddisk_filter[] = { ".hdf", "\0" };
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static const char *harddisk_filter[] = { ".hdf", "\0" };
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@ -314,13 +314,11 @@ static void EditFilesysHardfileLoop(void)
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// Now we let the Gui object draw itself.
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// Now we let the Gui object draw itself.
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uae_gui->draw();
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uae_gui->draw();
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// Finally we update the screen.
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// Finally we update the screen.
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// wait_for_vsync();
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// SDL_Flip(gui_screen);
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// Update the texture from the surface
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// Update the texture from the surface
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SDL_UpdateTexture(texture, NULL, gui_screen->pixels, gui_screen->pitch);
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SDL_UpdateTexture(gui_texture, NULL, gui_screen->pixels, gui_screen->pitch);
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// Copy the texture on the renderer
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// Copy the texture on the renderer
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderCopy(renderer, gui_texture, NULL, NULL);
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// Update the window surface (show the renderer)
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// Update the window surface (show the renderer)
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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}
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}
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@ -254,13 +254,11 @@ static void EditFilesysVirtualLoop(void)
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// Now we let the Gui object draw itself.
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// Now we let the Gui object draw itself.
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uae_gui->draw();
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uae_gui->draw();
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// Finally we update the screen.
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// Finally we update the screen.
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// wait_for_vsync();
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// SDL_Flip(gui_screen);
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// Update the texture from the surface
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// Update the texture from the surface
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SDL_UpdateTexture(texture, NULL, gui_screen->pixels, gui_screen->pitch);
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SDL_UpdateTexture(gui_texture, NULL, gui_screen->pixels, gui_screen->pitch);
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// Copy the texture on the renderer
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// Copy the texture on the renderer
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderCopy(renderer, gui_texture, NULL, NULL);
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// Update the window surface (show the renderer)
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// Update the window surface (show the renderer)
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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}
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}
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