diff --git a/src/osdep/gui/main_window.cpp b/src/osdep/gui/main_window.cpp index 4f5491a2..b6cc38ba 100644 --- a/src/osdep/gui/main_window.cpp +++ b/src/osdep/gui/main_window.cpp @@ -297,110 +297,6 @@ namespace sdl //------------------------------------------------- while(gui_running) { -// //------------------------------------------------- -// // Check user input -// //------------------------------------------------- -// SDL_Event event; -// while(SDL_PollEvent(&event)) -// { -// if (event.type == SDL_QUIT) -// { -// //------------------------------------------------- -// // Quit entire program via SQL-Quit -// //------------------------------------------------- -// uae_quit(); -// gui_running = false; -// break; -// } -// -// else if (event.type == SDL_KEYDOWN) -// { -// gcn::FocusHandler* focusHdl; -// gcn::Widget* activeWidget; -// -// -// if (event.key.keysym.sym == currprefs.key_for_menu) -// { -// if(emulating && widgets::cmdStart->isEnabled()) -// { -// //------------------------------------------------ -// // Continue emulation -// //------------------------------------------------ -// gui_running = false; -// } -// else -// { -// //------------------------------------------------ -// // First start of emulator -> reset Amiga -// //------------------------------------------------ -// uae_reset(0,1); -// gui_running = false; -// } -// } -// else -// switch(event.key.keysym.sym) -// { -// case SDLK_q: -// //------------------------------------------------- -// // Quit entire program via Q on keyboard -// //------------------------------------------------- -// focusHdl = gui_top->_getFocusHandler(); -// activeWidget = focusHdl->getFocused(); -// if(dynamic_cast(activeWidget) == NULL) -// { -// // ...but only if we are not in a Textfield... -// uae_quit(); -// gui_running = false; -// } -// break; -// -// case VK_ESCAPE: -// case VK_R: -// //------------------------------------------------- -// // Reset Amiga -// //------------------------------------------------- -// uae_reset(1,1); -// gui_running = false; -// break; -// -// case VK_X: -// case VK_A: -// //------------------------------------------------ -// // Simulate press of enter when 'X' pressed -// //------------------------------------------------ -// event.key.keysym.sym = SDLK_RETURN; -// gui_input->pushInput(event); // Fire key down -// event.type = SDL_KEYUP; // and the key up -// break; -// -// case VK_UP: -// if(HandleNavigation(DIRECTION_UP)) -// continue; // Don't change value when enter ComboBox -> don't send event to control -// break; -// -// case VK_DOWN: -// if(HandleNavigation(DIRECTION_DOWN)) -// continue; // Don't change value when enter ComboBox -> don't send event to control -// break; -// -// case VK_LEFT: -// if(HandleNavigation(DIRECTION_LEFT)) -// continue; // Don't change value when enter Slider -> don't send event to control -// break; -// -// case VK_RIGHT: -// if(HandleNavigation(DIRECTION_RIGHT)) -// continue; // Don't change value when enter Slider -> don't send event to control -// break; -// } -// } -// -// //------------------------------------------------- -// // Send event to guisan-controls -// //------------------------------------------------- -// gui_input->pushInput(event); -// } - // Poll input checkInput();