WIP - merge latest sdl1-dev changes into sdl2-dev (warning, not fully checked yet, may crash!)

This commit is contained in:
Dimitris Panokostas 2017-11-29 00:54:20 +01:00
parent 6e0ab8ae90
commit d2c43c114b
144 changed files with 25089 additions and 22234 deletions

View file

@ -6,6 +6,56 @@
* Copyright 1995 - 1998 Bernd Schmidt
*/
/*
* Please note: Many things are configurable with command line parameters,
* and you can put anything you can pass on the command line into a
* configuration file ~/.uaerc. Please read the documentation for more
* information.
*
* NOTE NOTE NOTE
* Whenever you change something in this file, you have to "make clean"
* afterwards.
* Don't remove the '#' signs. If you want to enable something, move it out
* of the C comment block, if you want to disable something, move it inside
* the block.
*/
/*
* When USE_COMPILER is defined, a m68k->i386 instruction compiler will be
* used. This is experimental. It has only been tested on a Linux/i386 ELF
* machine, although it might work on other i386 Unices.
* This is supposed to speed up application programs. It will not work very
* well for hardware bangers like games and demos, in fact it will be much
* slower. It can also be slower for some applications and/or benchmarks.
* It needs a lot of tuning. Please let me know your results with this.
* The second define, RELY_ON_LOADSEG_DETECTION, decides how the compiler
* tries to detect self-modifying code. If it is not set, the first bytes
* of every compiled routine are used as checksum before executing the
* routine. If it is set, the UAE filesystem will perform some checks to
* detect whether an executable is being loaded. This is less reliable
* (it won't work if you don't use the harddisk emulation, so don't try to
* use floppies or even the RAM disk), but much faster.
*
* @@@ NOTE: This option is unfortunately broken in this version. Don't
* try to use it. @@@
*
#define USE_COMPILER
#define RELY_ON_LOADSEG_DETECTION
*/
/***************************************************************************
* Operating system/machine specific options
* Configure these for your CPU. The default settings should work on any
* machine, but may not give optimal performance everywhere.
* (These don't do very much yet, except HAVE_RDTSC
*/
/*
* [pismy] defines virtual keys
* Still hard-coded but can be easily changed by recompiling the project...
* See codes here: https://www.libsdl.org/release/SDL-1.2.15/include/SDL_keysym.h
*/
/*
* Virtual Key for CD32 Green button
* default: HOME (278)
@ -35,7 +85,11 @@
* Virtual Key for (Left shoulder) button
* default: RSHIFT (303)
*/
#ifdef ANDROID
#define VK_L SDLK_F13
#else
#define VK_LShoulder SDL_SCANCODE_RSHIFT
#endif
/*
* Virtual Key for (Right shoulder) button