Minor cleanup
Removed some unneded parts
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b737a3c26b
commit
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4 changed files with 2 additions and 9 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -25,3 +25,5 @@ Amiberry/VisualGDB/Release/Amiberry
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*.sqlite
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*.sqlite
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Amiberry/VisualGDB/Release-rpi2/Amiberry
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Amiberry/VisualGDB/Release-rpi2/Amiberry
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*.ipch
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*.ipch
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*.db-shm
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*.db-wal
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@ -70,8 +70,6 @@ bool aga_mode; /* mirror of chipset_mask & CSMASK_AGA */
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coordinates have a lower resolution (i.e. we're shrinking the image). */
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coordinates have a lower resolution (i.e. we're shrinking the image). */
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static int res_shift;
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static int res_shift;
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extern SDL_Surface *prSDLScreen;
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/* Lookup tables for dual playfields. The dblpf_*1 versions are for the case
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/* Lookup tables for dual playfields. The dblpf_*1 versions are for the case
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that playfield 1 has the priority, dbplpf_*2 are used if playfield 2 has
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that playfield 1 has the priority, dbplpf_*2 are used if playfield 2 has
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priority. If we need an array for non-dual playfield mode, it has no number. */
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priority. If we need an array for non-dual playfield mode, it has no number. */
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@ -850,9 +850,6 @@ int main(int argc, char *argv[])
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logging_cleanup();
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logging_cleanup();
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// printf("Threads at exit:\n");
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// dbg_list_threads();
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return 0;
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return 0;
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}
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}
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@ -175,10 +175,6 @@ static void open_screen(struct uae_prefs *p)
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if (Dummy_prSDLScreen == NULL)
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if (Dummy_prSDLScreen == NULL)
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{
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{
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const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
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#ifdef DEBUG
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printf("DispmanX: Current resolution: %d x %d %d bpp\n", videoInfo->current_w, videoInfo->current_h, videoInfo->vfmt->BitsPerPixel);
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#endif // DEBUG
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// Dummy_prSDLScreen = SDL_SetVideoMode(videoInfo->current_w, videoInfo->current_h, videoInfo->vfmt->BitsPerPixel, SDL_SWSURFACE | SDL_FULLSCREEN);
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// Dummy_prSDLScreen = SDL_SetVideoMode(videoInfo->current_w, videoInfo->current_h, videoInfo->vfmt->BitsPerPixel, SDL_SWSURFACE | SDL_FULLSCREEN);
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Dummy_prSDLScreen = SDL_SetVideoMode(width, height, 16, SDL_SWSURFACE | SDL_FULLSCREEN);
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Dummy_prSDLScreen = SDL_SetVideoMode(width, height, 16, SDL_SWSURFACE | SDL_FULLSCREEN);
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}
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}
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