Added different scaling methods based on screenmode
- All Picasso modes and the menu use linear scaling, all other modes (PAL/NTSC) use nearest neighbor. #47 - Code cleanup
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11 changed files with 4469 additions and 4605 deletions
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@ -666,8 +666,6 @@ static int real_main2 (int argc, TCHAR **argv)
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renderer = SDL_CreateRenderer(sdlWindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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check_error_sdl(renderer == nullptr, "Unable to create a renderer");
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); // make the scaled rendering look smoother.
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keyboard_settrans();
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if (restart_config[0]) {
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