Fixed InGameMessage for SDL1 properly
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6e7298eb72
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f2e4a16128
1 changed files with 7 additions and 4 deletions
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@ -126,10 +126,13 @@ void checkInput()
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void gui_init(const char* msg)
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void gui_init(const char* msg)
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{
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{
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#ifdef USE_SDL1
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#ifdef USE_SDL1
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dummy_screen = SDL_SetVideoMode(GUI_WIDTH, GUI_HEIGHT, 16, SDL_SWSURFACE | SDL_FULLSCREEN);
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if (screen == nullptr)
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screen = SDL_CreateRGBSurface(SDL_HWSURFACE, GUI_WIDTH, GUI_HEIGHT, 16,
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{
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dummy_screen->format->Rmask, dummy_screen->format->Gmask, dummy_screen->format->Bmask, dummy_screen->format->Amask);
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auto dummy_screen = SDL_SetVideoMode(GUI_WIDTH, GUI_HEIGHT, 16, SDL_SWSURFACE | SDL_FULLSCREEN);
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SDL_FreeSurface(dummy_screen);
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screen = SDL_CreateRGBSurface(SDL_HWSURFACE, GUI_WIDTH, GUI_HEIGHT, 16,
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dummy_screen->format->Rmask, dummy_screen->format->Gmask, dummy_screen->format->Bmask, dummy_screen->format->Amask);
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SDL_FreeSurface(dummy_screen);
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}
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#elif USE_SDL2
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#elif USE_SDL2
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if (sdlWindow == nullptr)
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if (sdlWindow == nullptr)
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{
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{
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