Code cleanup (proper identation) and minor fixes for main_window
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2 changed files with 797 additions and 636 deletions
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@ -199,7 +199,7 @@ void RegisterRefreshFunc(void (*func)(void))
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static void ShowHelpRequested()
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{
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std::vector<std::string> helptext;
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vector<string> helptext;
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if (categories[last_active_panel].HelpFunc != nullptr && categories[last_active_panel].HelpFunc(helptext))
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{
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//------------------------------------------------
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@ -275,6 +275,12 @@ namespace sdl
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gui_texture = SDL_CreateTextureFromSurface(renderer, gui_screen);
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check_error_sdl(gui_texture == nullptr, "Unable to create texture");
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#ifdef ANDROIDSDL
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// Enable Android multitouch
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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SDL_JoystickOpen(0);
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#endif
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if (cursor)
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{
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SDL_ShowCursor(SDL_ENABLE);
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@ -306,7 +312,10 @@ namespace sdl
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delete gui_graphics;
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SDL_FreeSurface(gui_screen);
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SDL_DestroyTexture(gui_texture);
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gui_texture = nullptr;
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if (cursor)
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{
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SDL_FreeCursor(cursor);
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@ -324,7 +333,96 @@ namespace sdl
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{
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while (SDL_PollEvent(&gui_event))
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{
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if (gui_event.type == SDL_KEYDOWN)
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if (gui_event.type == SDL_QUIT)
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{
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//-------------------------------------------------
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// Quit entire program via SQL-Quit
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//-------------------------------------------------
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uae_quit();
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gui_running = false;
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break;
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}
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// Horace's start at implementing Joystick control
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if (gui_event.type == SDL_JOYBUTTONDOWN || gui_event.type == SDL_JOYHATMOTION)
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{
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gcn::FocusHandler* focusHdl;
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gcn::Widget* activeWidget;
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const int hat = SDL_JoystickGetHat(GUIjoy, 0);
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if (SDL_JoystickGetButton(GUIjoy, host_input_buttons[0].dpad_up) || (hat & SDL_HAT_UP)) // dpad
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{
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if (HandleNavigation(DIRECTION_UP))
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continue; // Don't change value when enter Slider -> don't send event to control
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PushFakeKey(SDLK_UP);
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break;
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}
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if (SDL_JoystickGetButton(GUIjoy, host_input_buttons[0].dpad_down) || (hat & SDL_HAT_DOWN)) // dpad
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{
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if (HandleNavigation(DIRECTION_DOWN))
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continue; // Don't change value when enter Slider -> don't send event to control
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PushFakeKey(SDLK_DOWN);
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break;
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}
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if (SDL_JoystickGetButton(GUIjoy, host_input_buttons[0].left_shoulder)) // dpad
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{
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for (int z = 0; z<10; ++z)
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{
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PushFakeKey(SDLK_UP);
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}
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}
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if (SDL_JoystickGetButton(GUIjoy, host_input_buttons[0].right_shoulder)) // dpad
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{
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for (int z = 0; z<10; ++z)
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{
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PushFakeKey(SDLK_DOWN);
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}
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}
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if (SDL_JoystickGetButton(GUIjoy, host_input_buttons[0].dpad_right) || (hat & SDL_HAT_RIGHT)) // dpad
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{
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if (HandleNavigation(DIRECTION_RIGHT))
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continue; // Don't change value when enter Slider -> don't send event to control
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PushFakeKey(SDLK_RIGHT);
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break;
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}
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if (SDL_JoystickGetButton(GUIjoy, host_input_buttons[0].dpad_left) || (hat & SDL_HAT_LEFT)) // dpad
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{
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if (HandleNavigation(DIRECTION_LEFT))
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continue; // Don't change value when enter Slider -> don't send event to control
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PushFakeKey(SDLK_LEFT);
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break;
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}
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if (SDL_JoystickGetButton(GUIjoy, host_input_buttons[0].south_button)) // need this to be X button
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{
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PushFakeKey(SDLK_RETURN);
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continue;
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}
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if (SDL_JoystickGetButton(GUIjoy, host_input_buttons[0].quit_button) &&
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SDL_JoystickGetButton(GUIjoy, host_input_buttons[0].hotkey_button)) // use the HOTKEY button
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{
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uae_quit();
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gui_running = false;
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break;
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}
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if (SDL_JoystickGetButton(GUIjoy, host_input_buttons[0].left_trigger))
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{
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ShowHelpRequested();
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widgets::cmdHelp->requestFocus();
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break;
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}
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if (SDL_JoystickGetButton(GUIjoy, host_input_buttons[0].menu_button)) // use the HOTKEY button
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{
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gui_running = false;
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}
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}
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if (gui_event.type == SDL_KEYDOWN && gui_event.key.repeat == 0)
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{
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gcn::FocusHandler* focusHdl;
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gcn::Widget* activeWidget;
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@ -406,14 +504,7 @@ namespace sdl
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break;
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}
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}
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else if (gui_event.type == SDL_QUIT)
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{
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//-------------------------------------------------
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// Quit entire program via SQL-Quit
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//-------------------------------------------------
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uae_quit();
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gui_running = false;
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}
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//-------------------------------------------------
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// Send event to guisan-controls
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//-------------------------------------------------
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@ -427,6 +518,8 @@ namespace sdl
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void gui_run()
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{
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GUIjoy = SDL_JoystickOpen(0);
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//-------------------------------------------------
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// The main loop
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//-------------------------------------------------
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@ -442,8 +535,8 @@ namespace sdl
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uae_gui->logic();
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// Now we let the Gui object draw itself.
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uae_gui->draw();
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// Finally we update the screen.
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// Finally we update the screen.
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UpdateGuiScreen();
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if (refreshFuncAfterDraw != nullptr)
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