* Bugfix for 2nd controller selection
* ignore netbeans project
* Add experimental `-autocd=` loading of files (.cue works very well - .iso should also)
* CD Autoloading adapted to include .uae file check and hostconf controller options
* Beginning of Booter Panel implentation
* Booter Panel development .. start on XML reading for picked LHA file
* New WHDLoad booter, included updated boot-data.zip, plus new hostprefs FIXED_HEIGHT= option and bugfixes for XML reading, and symlink ROM scan. Plus updated XML
* Upload of .RTB files that need to accompany the Symlinked Kickstarts, for WHDLoad compatibility.
* Allows for additional libraries from `boot-data.zip` to be linked on load, to aid compatibility (e.g. Dungeon Master), plus new XML
* Bugfix for 2nd controller selection
* ignore netbeans project
* Add experimental `-autocd=` loading of files (.cue works very well - .iso should also)
* CD Autoloading adapted to include .uae file check and hostconf controller options
* Beginning of Booter Panel implentation
* Booter Panel development .. start on XML reading for picked LHA file
* New WHDLoad booter, included updated boot-data.zip, plus new hostprefs FIXED_HEIGHT= option and bugfixes for XML reading, and symlink ROM scan. Plus updated XML
* Upload of .RTB files that need to accompany the Symlinked Kickstarts, for WHDLoad compatibility.
* WHDBooter Itegration
* Further WHDBoot development
* Clean-ups and beginning of kick-rom checking
* Loads matching .whd (database) config file from game-data folder, and .uae from /confs/ - start of host options
* Fixes problem with saving of equally-named config. Some Host options being set from hard-code variables. (WIP)
* Solution for host controller settings implemented
* Example Template files (not final versions)
* Game information (future database info) is imported from .whd file, .controls (customs) also loaded
* Tidies up auto-loading of existing .uae config
* Separates WHDLoad Booter into it's own module. `amiberry_whdbooter.cpp`
* Many options now implemented from .whd (cpu speed and memory to-do)
* Y offset, Memory , Clock Speed options added - all needed options now being implemented
* Compatibility settings now correctly read from XML file (or fall-back to individual game file) and are applied
* Custom controls now imported from XML.
* Hostconfig options and general near-completion of WHDBooter
* Final change and example XML file provided
* Missed changes from merge
* Bug fix for Auto WHDLoad ... sound on/off from host settings incorrectly read
* Improved WHDBooter with splash screen
* WHDLoad booter minor fixes and improvements
* WHDLoad Booter XML file produced from slave file scanning.
* WHDBooter Itegration
* Further WHDBoot development
* Clean-ups and beginning of kick-rom checking
* Loads matching .whd (database) config file from game-data folder, and .uae from /confs/ - start of host options
* Fixes problem with saving of equally-named config. Some Host options being set from hard-code variables. (WIP)
* Solution for host controller settings implemented
* Example Template files (not final versions)
* Game information (future database info) is imported from .whd file, .controls (customs) also loaded
* Tidies up auto-loading of existing .uae config
* Separates WHDLoad Booter into it's own module. `amiberry_whdbooter.cpp`
* Many options now implemented from .whd (cpu speed and memory to-do)
* Y offset, Memory , Clock Speed options added - all needed options now being implemented
* Compatibility settings now correctly read from XML file (or fall-back to individual game file) and are applied
* Custom controls now imported from XML.
* Hostconfig options and general near-completion of WHDBooter
* Final change and example XML file provided