# Amiga emulator for Raspberry Pi # History (newest first) - Added more Picasso resolutions - Added NetBeans project - Added Visual Studio solution using VC++ for Linux - Fixed bugs related to video and audio glitches - Renamed folder structure according to the WinUAE standard - The emulator now changes screen resolution on the host dynamically instead of always scaling to the native one (improves performance a lot) - Added mapping option for keyboard key to Quit the emulator directly - Added mapping option for game controller button to a) Enter GUI and b) Quit the emulator - Added Shutdown button, to power off the (host) computer - Added Visual Studio solution (requires VisualGDB), so we can compile and debug from Windows PC - Fixed bugs and crashes in GUI keyboard navigation - Loading the Configuration file now respects the input settings - Removed Pandora specific keyboard shortcuts which caused crashes - Pi Zero / Pi 1 version now has full Picasso96 support (up to 1080p 24bit) - FullHD (1080p) resolution supported in Picasso96 mode on all Pi models - Code formatting and cleanup - Added support for custom functions assignable to keyboard LEDs (e.g. HD activity) - Pi 3 is now the default target if no Platform is specified - Optimizations for Pi 3 added - New target platform: Pi 3 - Forked from Uae4Arm-rpi project Binary package dependencies (install these if you only want to run the binary): sudo apt-get install libsdl1.2debian libsdl-image1.2 libsdl-gfx1.2-5 libsdl-ttf2.0-0 libmpg123-0 libguichan-sdl-0.8.1-1 libxml2 How to compile from source (on Raspbian Jessie): Install following packages: sudo apt-get install libsdl-dev libguichan-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev libxml2-dev libflac-dev libmpg123-dev Then for Raspberry Pi 3: make For Raspberry Pi 2: make PLATFORM=rpi2 For Raspberry Pi 1/Zero: make PLATFORM=rpi1