/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson * * Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk

ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<. a J@\ * this list of conditions and the j(]1u #include #include #include "guisan/cliprectangle.hpp" #include "guisan/platform.hpp" namespace gcn { class Color; class Font; class Image; /** * Used for drawing graphics. It contains all vital functions for drawing. * We include implemented Graphics classes for some common platforms like * the Allegro library, the OpenGL library and the SDL library. To make * Guichan usable under another platform, a Graphics class must be * implemented. * * In Graphics you can set clip areas to limit drawing to certain * areas of the screen. Clip areas are put on a stack, which means that you * can push smaller and smaller clip areas onto the stack. All coordinates * will be relative to the topmost clip area. In most cases you won't have * to worry about the clip areas, unless you want to implement some really * complex widget. Pushing and poping of clip areas are handled * automatically by container widgets when their child widgets are drawn. * * IMPORTANT: Remember to pop each clip area that you pushed on the stack * after you are done with it. * * If you feel that Graphics is to restrictive for your needs, there is * no one stopping you from using your own code for drawing in Widgets. * You could for instance use pure SDL in the drawing of Widgets bypassing * Graphics. This might however hurt portability of your application. * * If you implement a Graphics class not present in Guichan we would be very * happy to add it to Guichan. * * @see AllegroGraphics, OpenGLGraphics, SDLGraphics, Image */ class GCN_CORE_DECLSPEC Graphics { public: Graphics(); virtual ~Graphics() = default; /** * Initializes drawing. Called by the Gui when Gui::draw() is called. * It is needed by some implementations of Graphics to perform * preparations before drawing. An example of such an implementation * would be OpenGLGraphics. * * NOTE: You will never need to call this function yourself. * Gui will do it for you. * * @see _endDraw, Gui::draw */ virtual void _beginDraw() { } /** * Deinitializes drawing. Called by the Gui when a Gui::draw() is done. * done. It should reset any state changes made by _beginDraw(). * * NOTE: You will never need to call this function yourself. * Gui will do it for you. * * @see _beginDraw, Gui::draw */ virtual void _endDraw() { } /** * Pushes a clip area onto the stack. The x and y coordinates in the * Rectangle will be relative to the last pushed clip area. * If the new area falls outside the current clip area, it will be * clipped as necessary. * * @param area the clip area to be pushed onto the stack. * @return false if the the new area lays totally outside the * current clip area. Note that an empty clip area * will be pused in this case. */ virtual bool pushClipArea(Rectangle area); /** * Removes the topmost clip area from the stack. * * @throws Exception if the stack is empty. */ virtual void popClipArea(); /** * Gets the current clip area. Usefull if you want to do drawing * bypassing Graphics. * * @return the current clip area. */ virtual const ClipRectangle& getCurrentClipArea(); /** * Draws a part of an Image. * * NOTE: Width and height arguments will not scale the Image but * specifies the size of the part to be drawn. If you want * to draw the whole Image there is a simplified version of * this function. * * EXAMPLE: @code drawImage(myImage, 10, 10, 20, 20, 40, 40); @endcode * Will draw a rectangular piece of myImage starting at * coordinate (10, 10) in myImage, with width and height 40. * The piece will be drawn with it's top left corner at * coordinate (20, 20). * * @param image the Image to draw. * @param srcX source Image x coordinate. * @param srcY source Image y coordinate. * @param dstX destination x coordinate. * @param dstY destination y coordinate. * @param width the width of the piece. * @param height the height of the piece. */ virtual void drawImage(const Image* image, int srcX, int srcY, int dstX, int dstY, int width, int height) = 0; /** * Draws an image. A simplified version of the other drawImage. * It will draw a whole image at the coordinate you specify. * It is equivalent to calling: * @code drawImage(myImage, 0, 0, dstX, dstY, image->getWidth(), \ image->getHeight()); @endcode */ virtual void drawImage(const Image* image, int dstX, int dstY); /** * Draws a single point/pixel. * * @param x the x coordinate. * @param y the y coordinate. */ virtual void drawPoint(int x, int y) = 0; /** * Ddraws a line. * * @param x1 the first x coordinate. * @param y1 the first y coordinate. * @param x2 the second x coordinate. * @param y2 the second y coordinate. */ virtual void drawLine(int x1, int y1, int x2, int y2) = 0; /** * Draws a simple, non-filled, Rectangle with one pixel width. * * @param rectangle the Rectangle to draw. */ virtual void drawRectangle(const Rectangle& rectangle) = 0; /** * Draws a filled Rectangle. * * @param rectangle the filled Rectangle to draw. */ virtual void fillRectangle(const Rectangle& rectangle) = 0; /** * Sets the Color to use when drawing. * * @param color a Color. */ virtual void setColor(const Color& color) = 0; /** * Gets the Color to use when drawing. * * @return the Color used when drawing. */ virtual const Color& getColor() = 0; /** * Sets the font to use when drawing text. * * @param font the Font to use when drawing. */ virtual void setFont(Font* font); /** * Draws text. * * @param text the text to draw. * @param x the x coordinate where to draw the text. * @param y the y coordinate where to draw the text. * @param alignment Graphics::LEFT, Graphics::CENTER or Graphics::RIGHT. * @throws Exception when no Font is set. */ virtual void drawText(const std::string& text, int x, int y, unsigned int alignment = LEFT); /** * Alignments for text drawing. */ enum { LEFT = 0, CENTER, RIGHT }; protected: std::stack mClipStack; Font* mFont; }; } #endif // end GCN_GRAPHICS_HPP /* * yakslem - "little cake on cake, but that's the fall" * finalman - "skall jag skriva det?" * yakslem - "ja, varfor inte?" */