/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson * * Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk

ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<. a J@\ * this list of conditions and the j(]1u #include "guisan/platform.hpp" namespace gcn { class Color; class ImageLoader; /** * Holds an image. To be able to use this class you must first set an * ImageLoader in Image by calling * @code Image::setImageLoader(myImageLoader) @endcode * The function is static. If this is not done, the constructor taking a * filename will throw an exception. The ImageLoader you use must be * compatible with the Graphics object you use. * * EXAMPLE: If you use SDLGraphics you should use SDLImageLoader. * Otherwise your program will crash in a most bizarre way. */ class GCN_CORE_DECLSPEC Image { public: /** * Constructor. */ Image(); /** * Destructor. */ virtual ~Image(); /** * Loads an image by calling the Image class' ImageLoader. * * NOTE: The functions getPixel and putPixel are only guaranteed to work * before an image has been converted to display format. * * @param filename the file to load. * @param convertToDisplayFormat true if the image should be converted * to display, false otherwise. */ static Image* load(const std::string& filename, bool convertToDisplayFormat = true); /** * Gets the ImageLoader used for loading Images. * * @return the ImageLoader used for loading Images. * @see SDLImageLoader, AllegroImageLoader */ static ImageLoader* getImageLoader(); /** * Sets the ImageLoader to be used for loading images. * * IMPORTANT: The ImageLoader is static and MUST be set before loading * images! * * @param imageLoader the ImageLoader to be used for loading images. * @see SDLImageLoader, AllegroImageLoader */ static void setImageLoader(ImageLoader* imageLoader); /** * Frees an image. */ virtual void free() = 0; /** * Gets the width of the Image. * * @return the image width */ [[nodiscard]] virtual int getWidth() const = 0; /** * Gets the height of the Image. * * @return the image height */ [[nodiscard]] virtual int getHeight() const = 0; /** * Gets the color of a pixel at coordinate (x, y) in the image. * * IMPORTANT: Only guaranteed to work before the image has been * converted to display format. * * @param x the x coordinate. * @param y the y coordinate. * @return the color of the pixel. */ virtual Color getPixel(int x, int y) = 0; /** * Puts a pixel with a certain color at coordinate (x, y). * * @param x the x coordinate. * @param y the y coordinate. * @param color the color of the pixel to put. */ virtual void putPixel(int x, int y, const Color& color) = 0; /** * Converts the image, if possible, to display format. * * IMPORTANT: Only guaranteed to work before the image has been * converted to display format. */ virtual void convertToDisplayFormat() = 0; protected: static ImageLoader* mImageLoader; }; } #endif // end GCN_IMAGE_HPP