/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
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* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson
*
* Js_./
* Per Larsson a.k.a finalman _RqZ{a<^_aa
* Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a//
* _Qhm`] _f "'c 1!5m
* Visit: http://guichan.darkbits.org )Qk
ws?a-?' ._/L #'
* binary forms, with or without )4d[#7r, . ' )d`)[
* modification, are permitted provided _Q-5'5W..j/?' -?!\)cam'
* that the following conditions are met: j<. a J@\
* this list of conditions and the j(]1u
#include "guisan/platform.hpp"
namespace gcn
{
class Color;
class ImageLoader;
/**
* Holds an image. To be able to use this class you must first set an
* ImageLoader in Image by calling
* @code Image::setImageLoader(myImageLoader) @endcode
* The function is static. If this is not done, the constructor taking a
* filename will throw an exception. The ImageLoader you use must be
* compatible with the Graphics object you use.
*
* EXAMPLE: If you use SDLGraphics you should use SDLImageLoader.
* Otherwise your program will crash in a most bizarre way.
*/
class GCN_CORE_DECLSPEC Image
{
public:
/**
* Constructor.
*/
Image();
/**
* Destructor.
*/
virtual ~Image();
/**
* Loads an image by calling the Image class' ImageLoader.
*
* NOTE: The functions getPixel and putPixel are only guaranteed to work
* before an image has been converted to display format.
*
* @param filename the file to load.
* @param convertToDisplayFormat true if the image should be converted
* to display, false otherwise.
*/
static Image* load(const std::string& filename, bool convertToDisplayFormat = true);
/**
* Gets the ImageLoader used for loading Images.
*
* @return the ImageLoader used for loading Images.
* @see SDLImageLoader, AllegroImageLoader
*/
static ImageLoader* getImageLoader();
/**
* Sets the ImageLoader to be used for loading images.
*
* IMPORTANT: The ImageLoader is static and MUST be set before loading
* images!
*
* @param imageLoader the ImageLoader to be used for loading images.
* @see SDLImageLoader, AllegroImageLoader
*/
static void setImageLoader(ImageLoader* imageLoader);
/**
* Frees an image.
*/
virtual void free() = 0;
/**
* Gets the width of the Image.
*
* @return the image width
*/
[[nodiscard]] virtual int getWidth() const = 0;
/**
* Gets the height of the Image.
*
* @return the image height
*/
[[nodiscard]] virtual int getHeight() const = 0;
/**
* Gets the color of a pixel at coordinate (x, y) in the image.
*
* IMPORTANT: Only guaranteed to work before the image has been
* converted to display format.
*
* @param x the x coordinate.
* @param y the y coordinate.
* @return the color of the pixel.
*/
virtual Color getPixel(int x, int y) = 0;
/**
* Puts a pixel with a certain color at coordinate (x, y).
*
* @param x the x coordinate.
* @param y the y coordinate.
* @param color the color of the pixel to put.
*/
virtual void putPixel(int x, int y, const Color& color) = 0;
/**
* Converts the image, if possible, to display format.
*
* IMPORTANT: Only guaranteed to work before the image has been
* converted to display format.
*/
virtual void convertToDisplayFormat() = 0;
protected:
static ImageLoader* mImageLoader;
};
}
#endif // end GCN_IMAGE_HPP